The sections are:
Gametype - eg. CTF, DM, TeamDM, DeFRaG... (pretty straight forward, just don't want to miss any)
Theme - Space, Industrial, Gothic....
* Textures - Sock, Evil_lair, id Software, .....
The texture list is possibly going to be the hardest. Also, these three groups will be able to have a custom tag added, but it would be nice to have a fairly good selection to start with.
Maybe I should have made this post in that thread.
name: Testing Procedures
texture set: vQ3A
dependencies: none <-- if it needs custom third party assets, such as ThreeWave, mapmedia etc.
Extra sections where applicable would be items, weapons, bots (in arena file), etc. DeFraG maps could have style and physics and no gametype section.
What I'm after is a default list that will appear in the 'editor' for the tags. This way, when people start to edit the tags for a map, most, if not all of the 'tags' that someone may want to use will be in the 'available' list and the person editing will just need to click on the tag to have it added to the level.
@themuffinator: I'm thinking about your 'Dependencies' group. I'm not 100% sure if it is needed, but I do like the idea of it. I like how it can quickly tell a person if something extra is required. Maybe it should be called 'Miscellaneous', then anything that does not fit somewhere else could be placed here.
Tech (anything with an obvious influence by technology, usually futuristic-looking)
Gothic (can encompass a variety of styles, not just the "red and orange dungeon" look of the id maps.
Industrial (factory-like theme or an urban-city style; something that's not gothic but not "clean" or "modern" enough to be classified under Tech.
Minimalist (very little texturing, can sometimes be combined with other themes or may not have any obvious theme at all)
Perhaps include a few non-id custom themes like Egyptian, etc. provided that they have been used in enough maps (maybe like 10 or more) to warrant making them default tags.
For textures, IMO it might be better to have the names of the actual texture sets rather than using the names of the author that made them. Like instead of "Rorschach", who has made multiple texture sets, you could instead opt for describing the map through the actual texture sets used, like "Single Malt", "Vendetta", etc. perhaps with links to images of sample maps using the set to give the author a general idea of it's appearance. The author names can still be used though for crediting purposes, though.