The origin of the bug is that the "gold standard" nVidia did a texture clamping mode wrong in the first place, which gaslit ATI Radeons for having 'buggy opengl drivers' while they were correct the whole time, and Q3's stock skyboxes were dark space skies so id never noticed until much later
Edited 3.12 minutes after the original posting.
textures/rotary08/rotary08_skybox
{
qer_editorimage env/dragonvale/dragonvale_ft.tga
surfaceparm sky
surfaceparm noimpact
surfaceparm nolightmap
q3map_globaltexture
q3map_lightsubdivide 256
q3map_surfacelight 30
q3map_sun 1 0.9 0.7 200 290 35
skyparms env/dragonvale/dragonvale - -
{
map textures/sfx/firegorre.tga
tcMod scale 2.5 2.5
tcMod scroll 0.015 0.03
rgbGen identityLighting
}
}
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