I have no skills to edit a map. So I'm posting my request here if anyone is willing to do it.
It's a small edit to Q3DM12, the Dredwerkz. Actually, there are 3 modifications:
Edit: This is how you can do it.
Download the latest CPMA version from here: playmorepromode.com/downloads
Download this file: lvlworld.com/img/q3dm12raw.zip
In the "cpma" directory, create a "maps" directory and unzip "q3dm12raw.zip" to that location.
Open the "q3dm12raw.map" file in a text editor and edit the entities to suit. Some reasech may be needed for their names.
Start Quake 3 and select the CPMA mod.
Start any map
On the console, type \cv map !q3dm12raw
Your version of q3dm12 will (should) be loaded.
Edited 1.78 minutes after the original posting.
\cv map !q3dm12raw
If you type
\map !q3dm12raw
or
\map q3dm12raw
you will get that error. It must be the same command as what I typed above. The "\cv" is for the "call vote" option that allows for a custom config script. The "map" says to use the map options of the call vote system. The "!" says to look for a map config file, not a BSP. And the "q3dm12raw" is the name of that custom config script (do NOT include the ".map" file extension).
Personally, I would get the system working first, then edit the custom map config or make a back up of the q3dm12raw.map file.
I didn't know CPMA, and it's very nice.
Only thing still troubling me is the player skins.
I couldn't find anywhere how to get the bots to play with their original model skin. They all look like Keel. How do you change that?
Edited 1.38 hours after the original posting.
I couldn't find anywhere how to get the bots to play with their original model skin. They all look like Keel. How do you change that?
It's OFF on Vanilla Quake 3.
But I can't find that option on CPMA.
Edited 19.68 minutes after the original posting.
Look for the section "Player Models & Colors CVars". You many need to restart the map to see the changes.
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