Anyway, some days ago we have released the first volume of the OpenArena Community Mappack. And we have started gauging interest for a second volume. The third volume should come after the release of OA3.
Basically, these packs are composed of GPLv2-compatible maps. Anyone can enter and the style is up to the mappers. The only rules to follow are:
- both the maps themselves and the assets used to make them must be GPLv2-compliant,
- the maps of the pack must work on a vanilla baseoa folder without the need of compatibility packs and no missing textures/sounds,
- the botplay AAS file is required,
- the maps should stick to OA's default gametypes (there are 12 to choose, that's a lot IMHO).
The first reason is for both maintenance (by having the source at hand, we can correct what's wrong without waiting for the mappers themselves to appear) easiness of maintenance (there's no need to ship many packages, each with a different license) and compliance with OA's own GPL.
The second reason is that other PK3 files getting in the way of testing causes us unnecessary headaches, and it's highly possible that the people playing this pack may have a vanilla folder.
The third reason is that not everyone wants to play online.
The fourth reason is that not everyone has mods.
With all of this said, who's interested in participate?
Edited 25 days after the original posting.
If anyone else wants to help out, this is what you need to do:
1) Find a map from here: openarena.wikia.co...p_compatibility which has a "green background"
2) Find the listing for the map here: lvlworld.com/search on ..::LvL (and be logged in). You can short cut that link by using the "file name" for the map in the URL. For example, a search for zip file "tig_den.zip" would be the URL lvlworld.com/search/tig_den
3) In the "Overview" section for the map, hit the small "Edit details" link (you will need some reputation to see the link).
4) Click the "OpenArena" tag in the "Game type" section.
That is it.
Once a few more maps are have the OpenArena tag, I'll add a "browse" option for them (when I get the time).
About the pack, there were a few unreported bugs holding Volume 1 (and one non-Free texture slipping out -.-), so we're rounding them for a definitive final release.
Vol2 hasn't started yet.
In fact, I'll do that now.
Edited 27 seconds after the original posting.
That is true.
However, I don't see the point except for open source ideology - which is not a bad thing, but a limiting factor that at the end of the day is only slowing down the project development, at least on the art side.