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Q3A Database
Roomdm
------------------------------------------------------------------ ------------------------------------------------------------------ Roomdm Ver. 1.0 ------------------------------------------------------------------ Title : Roomdm Filename : map_roomdm.pk3 bsp : Roomdm.bsp Release Date : 12.03.2001 Author : Andreas "MopAn" Spitzer Email Address : **email removed** Description : Small Quake III Arena DM-Map ------------------------------------------------------------------- ------------------------------------------------------------------- I. Instructions: ------------------------------------------------------------------- 1 ) Extract map-roomdm.pk3 into your ~/Quake3/baseq3 directory 2 ) Start Quake 3 Arena 3 ) The new map roomdm will be accessible from the menu single player: choose single player -> skirmish -> FreeForAll -> roomdm multiplayer: choose multiplayer -> FreeForAll -> roomdm II. Play Information ------------------------------------------------------------------- Gametype + Settings : FreeForAll Number of players : 3 - 5 Bot Support : Bots are fully supported (...but slow down the framerate...) Weapons : 1 BFG, 2 Rocket Launcher, 2 Railgun, 1 Plasma Gun, 2 Shotgun, 1 Grenade Launcher, 1 Lightning, 1 Machine Gun Holdable Items : 2 Medkit, 2 Teleporter Armor : 1 Armor_combat, 22 Armor_shard III. Construction ------------------------------------------------------------------- Base : DM-Map, New from scratch Editor used : Q3Radiant Ver. 202 Latest Q3 Arena Version : 1.27h Brushes : 2321 Entities : 250 Compile machine : Duron 750, 160mb RAM, GeForce256. Q3Map compile time : at fullvis; vis: approx. 30 min. / light: approx. 60 min. Tools : Ultimate Paint, Q3 Build, XFader Building time : several months (see Information) Previous Works : None Additional Artwork by MopAn --> a lot of textures and ideas IV. Known Bugs ------------------------------------------------------------------- - Bots are camping over the lift sometimes (and I don't know exactly why) - The course on the shelf isn't fine - Pizza service expands cause there's no time left to cook something. - Sorry, but r_speed is too bad in the main room and this caused by the size V. General Information and discussion ------------------------------------------------------------------- This is my first official map ever and I hope you haven't noticed it if you've played it before. Roomdm is what it sounds like: A small double-boxed map with a few objects here and there, enough to play for a while against bots or vs other human player, not more not less. I hope you will enjoy it for all that. Building time was about several months last year when I was close by on the way to learn the function of Q3Radiant. Today I finished the rest. Thanx for attention and reading VI. Credits -------------------------------------------------------------------- Special thanx to Martina for time, ideas, inspiration and discussion Thanx to Andrea for patience during the hours of construction when she had to speak with my back night and day in the week. This map is dedicated to the sound of Raison D'Etre and to Isaac Newton. Watch out for my next CTF-level 'starlight' in a few days, when I will have a little time to compile this at fullvis... Greetings to all of you who love to play and to create 3d-worlds ->Glass-shader and texture was created by Louie "KnightBK" Doulias for Black Knights Productions. This work was included in a tutorial and free available. Special thanx to KnightBK. -> All textures that I haven't made and were used in starlight are free available at: a) www.zoorender.com b) http://textures.forrest.cz c) www.saturn.online.de...v_main_native.htm another important link is: d) www.3dlinks.com (Sorry because of my bad english, I'm a german mapper) !If you review this map, please send me a note! !Your feedback about this map will be appreciated! VII. Copyright Notices and Permission -------------------------------------------------------------------- This level is created by Andreas Spitzer, all rights reserved. All commercial use of this map is prohibited unless you have my explicit permission. This includes, but is not limited to, mass archival as on a cd-rom and inclusion in commercially published compilations (books and/or magazines). You are not allowed to distribute this work on compact- and floppy-disk or other electronic storage for commercial use. Copyright 2001 Andreas Spitzer All rights reserved.
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