skills 0,1,2,3: no
tourney: 1on1
deathmatch: Medium DM (up to 4)
CTF: no
Bot File (aas): yes
other: skybox
new sounds: no
new graphics: yes
new music: no
how to play: place dead1.pk3 in your /baseq3/folder
open the baseq3/scripts/shaderlist subdirectory and type "Stratosphere" (without the quotation-mark!)at the bottom of this file!
start the game
hit ~
type /map dead1
type /addbot <botname> <skill>
hit ~ to clear the console
=======================================================
Info
My second Q3A map! I used a ST Voyager EF texture for the jumppads
and a Team Arena texture (both with shaders). If you want to know,
how to use it with Q3Radiant 1.99, look at **invalid URL**.
=======================================================
Construction
base: none
editor: Q3radiant 1.99 by Id Software
other programs: Q3build (thanx!)
known bugs: none known
build time: thousands of hours...
=======================================================
Thanx to
Id Software for the game!
Simland for the damn cool skybox!
Raven Software for the ST Voyager EF texture!
Last but not least to ME, the creator!
=======================================================
Distribution/Copyright/Permissions
Copyright (c) 2001, bwf, **email removed**
All rights reserved:
Quake III Arena is a registered trademark of id Software, Inc.
This level may be electronically distributed only at NO CHARGE to the recipient
in ints current state, MUST include this txt.file, and mya NOT be modified IN ANY WAY!
UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT
PRIOR WRITTEN PERMISSION!
=======================================================
Date: 28th of January 2001.
file: sb-stratotga.zip
author: Sock
email address: **email removed**
URL: **invalid URL**
=======================================================
Instructions for using the Stratosphere Skybox
----------------------------------------------
** You must have installed the Q3 editor tools first **
1. Extract the zip at in the BASEQ3 directory.
The zip file has all the directory structure in
place ready for the above location.
2. Goto the SCRIPTS sub-directory under the BASEQ3
directory and find the following
file :- SHADERLIST.TXT.
3. Open this file up in a text editor and add the
following lines at the bottom of the file.
STRATOSPHERE
4. Close the file and open Q3Radiant and you should
find on the texture menu the STRATOSPHERE subdirectory.
5. Choose the STRATOSPHERE subdirectory and you should find
the sky texture ready for use.
6. If the editor displays 2 textures use the one
called STRATO_SKYBOX. The other one is just so
that you have something to remind you of what
you are inserting into your map.
Enjoy
Sock