Q3A Database
Carpe Diem
FINAL RELEASE ==================================================== Title: Carpe Diem (Latin for 'Seize the day') File: ramp3ctf1.bsp Author: Greg "Rampage" Schofield E-mail Address: **email removed** URL: toastface.hypermart.net Description: Fairly large space CTF map with many jump pads. ==================================================== Play Information Tourney: No Deathmatch: No CTF: Yes (Up to 4 people per team) Bot File (.aas): Yes Other: No New Sounds: No New Textures: Yes New Graphics: No New Shaders: Yes New Music: No ==================================================== FILES IN THIS ARCHIVE ramp3ctf1.txt: this text file ramp3ctf1.bsp: the level ramp3ctf1.tga: the levelshot ramp3ctf1.aas: the bot navigation file ==================================================== INSTALLATION NOTES Unzip ramp3ctf1.zip to x:\quake3\baseq3. Replace x with the drive letter that Quake 3 is installed on. So if you installed Quake 3 to drive D:\ then unzip rampdm3.zip to D:\quake3\baseq3. ==================================================== RUNNING To run without cheats: --------------------- Click the Start Menu, then click run and type: x:\quake3\quake3 +sv_pure 0 +set g_gametype 4 +map ramp3ctf1 To run with cheats: --------------------- Click the Start Menu, then click run and type: x:\quake3\quake3 +sv_pure 0 +set g_gametype 4 +devmap ramp3ctf1 (NOTE: x = Hard Drive Q3 is on. Replace it with the Hard Drive letter that Q3A is on.) ==================================================== CONSTRUCTION Compiling Machine: Athlon AMD K2-2 450MHz w/ 256 MBs of SDRAM (Graphics Card: GeForce 256 w/ 32 MBs of SDRAM) Base: Scratch Editor: Q3Radiant Other Programs: Notepad+, Paint Shop Pro 6.02, Adobe Photoshop 5.5, Curry Plug-In for Q3R Know Bugs: None Known (report any to **email removed** please!) Build Time: About two and a half weeks. Compile type: FastVis -patchshadows BSP: 0 hours, 0 minutes, 12 seconds VIS: 0 hours, 0 minutes, 33 seconds LIGHT: 4 hours, 13 minutes, 56 seconds ==================================================== CREDITS / THANX iD Software for the great game. Q3Radiant for letting me make my own map. Everyone on the Quake3World forums. Rayden Hr. O BirdDawg moji Wex_Viator The Edgeman Everyone else that I forgot :P [evil_lair] for damn near all the textures in this map. Great work man! Also, thanks for the first tutorial on your page, which helped me create 4 textures myself. The following textures were created by [evil_lair] and I have used them with permission from him: cemtiledrk.jpg drk_cem.jpg flr_bigrndwrn.jpg flr_cemtilesmll_drk.jpg flr_tmtl.jpg metalflr1c.jpg mtl_btmwrnblah.jpg mtl_floorgrt_h.tga mtl_flooring.tga mtl_rst.jpg mtl_rstb.jpg mtl_support.jpg mtldrk0.jpg mtldrk1.jpg mtlsupport_grts.jpg mtlsupport_grtwrn.jpg mtlsupport_wrn.jpg mtlsupport_wrn-d.jpg mtlwll_twrn3drty.jpg trim_mtlwrn.jpg trim_odd.jpg trim_wrnodd.jpg You can get all these and tons more amazing quality textures at www.planetquake.com/hfx ==================================================== DISTRIBUTION / COPYRIGHTS / PERMISSIONS Copyright(c) 2000, Greg "Rampage" Schofield (**email removed**) All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed at NO CHARGE to the recipient in its current state, and MUST include this .txt file, the levelshot .tga file, the bot navigation .aas file and the .bsp file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON MASS PRODUCED PHYSICAL MEDIA (CD-ROM, DISKETTES, DVD-ROM, ETC.) WITHOUT PRIOR WRITTEN PERMISSION OF MYSELF. OTHER AUTHORS MAY NOT USE THIS MAP AS A BASE FOR THEIR MAPS. ====================================================
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