Carpe Diem
FINAL RELEASE

====================================================
Title: Carpe Diem (Latin for 'Seize the day')
File: ramp3ctf1.bsp
Author: Greg "Rampage" Schofield
E-mail Address: **email removed**
URL: toastface.hypermart.net
Description: Fairly large space CTF map with many jump pads.

====================================================
Play Information

Tourney: No
Deathmatch: No
CTF: Yes (Up to 4 people per team)
Bot File (.aas): Yes
Other: No
New Sounds: No
New Textures: Yes
New Graphics: No
New Shaders: Yes
New Music: No

====================================================
FILES IN THIS ARCHIVE

ramp3ctf1.txt: this text file
ramp3ctf1.bsp: the level
ramp3ctf1.tga: the levelshot
ramp3ctf1.aas: the bot navigation file

====================================================
INSTALLATION NOTES

Unzip ramp3ctf1.zip to x:\quake3\baseq3. Replace x with
the drive letter that Quake 3 is installed on. So if
you installed Quake 3 to drive D:\ then unzip rampdm3.zip
to D:\quake3\baseq3.

====================================================
RUNNING

To run without cheats:
---------------------
Click the Start Menu, then click run and type:

x:\quake3\quake3 +sv_pure 0 +set g_gametype 4 +map ramp3ctf1

To run with cheats:
---------------------
Click the Start Menu, then click run and type:

x:\quake3\quake3 +sv_pure 0 +set g_gametype 4 +devmap ramp3ctf1

(NOTE: x = Hard Drive Q3 is on. Replace it with the
Hard Drive letter that Q3A is on.)

====================================================
CONSTRUCTION

Compiling Machine: Athlon AMD K2-2 450MHz w/ 256 MBs
of SDRAM (Graphics Card: GeForce
256 w/ 32 MBs of SDRAM)
Base: Scratch
Editor: Q3Radiant
Other Programs: Notepad+, Paint Shop Pro 6.02, Adobe Photoshop 5.5, Curry Plug-In for Q3R
Know Bugs: None Known (report any to **email removed** please!)
Build Time: About two and a half weeks.
Compile type: FastVis -patchshadows
BSP: 0 hours, 0 minutes, 12 seconds
VIS: 0 hours, 0 minutes, 33 seconds
LIGHT: 4 hours, 13 minutes, 56 seconds

====================================================
CREDITS / THANX

iD Software for the great game.
Q3Radiant for letting me make my own map.
Everyone on the Quake3World forums.
Rayden
Hr. O
BirdDawg
moji
Wex_Viator
The Edgeman
Everyone else that I forgot :P
[evil_lair] for damn near all the textures in this map. Great work man! Also, thanks for the first tutorial on your page, which helped me create 4 textures myself.
The following textures were created by [evil_lair] and I have used them with permission from him:

cemtiledrk.jpg
drk_cem.jpg
flr_bigrndwrn.jpg
flr_cemtilesmll_drk.jpg
flr_tmtl.jpg
metalflr1c.jpg
mtl_btmwrnblah.jpg
mtl_floorgrt_h.tga
mtl_flooring.tga
mtl_rst.jpg
mtl_rstb.jpg
mtl_support.jpg
mtldrk0.jpg
mtldrk1.jpg
mtlsupport_grts.jpg
mtlsupport_grtwrn.jpg
mtlsupport_wrn.jpg
mtlsupport_wrn-d.jpg
mtlwll_twrn3drty.jpg
trim_mtlwrn.jpg
trim_odd.jpg
trim_wrnodd.jpg

You can get all these and tons more amazing quality textures at www.planetquake.com/hfx

====================================================
DISTRIBUTION / COPYRIGHTS / PERMISSIONS

Copyright(c) 2000, Greg "Rampage" Schofield
(**email removed**)
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed at NO
CHARGE to the recipient in its current state, and MUST
include this .txt file, the levelshot .tga file, the
bot navigation .aas file and the .bsp file, and may
NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES
IS THIS LEVEL TO BE DISTRIBUTED ON MASS PRODUCED
PHYSICAL MEDIA (CD-ROM, DISKETTES, DVD-ROM, ETC.)
WITHOUT PRIOR WRITTEN PERMISSION OF MYSELF. OTHER
AUTHORS MAY NOT USE THIS MAP AS A BASE FOR THEIR MAPS.
====================================================

Context menu

For options and more

OK, Got it
Clear