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Lair of Demons 1
Jammer

Lair of Demons 1 ---------------------------Author Info------------------------------------ Author: Adrian "Jammer" Perez e-mail: **email removed** Last Modified: 16 October 2000 ----------------------------Map Info-------------------------------------- Map Name: Lair of Demons 1 Game Types: designed for 1 on 1 Tournament, but is also fine for: Team Deathmatch and Free For All Player Load: 2-4 players Pak File Name: lod1.pak Construction Time: about 4 days ( 2 designing, 2 building) Base: None, started from scratch Editor: Q3Radiant Compile Time: 1 min., 27 seconds on a k6-2 450 ---------------------------Description------------------------------------ As most Quake III players, I could only take so much of the stages that came packaged with the game. Sure I regularly play those four competition stages, but only to stay sharp. For fun, I was looking for something different. I began downloading custom maps, but soon realized that many map makers were designing their stages with looks as their top priority. A few of them, like Jude, were designing with high fps in mind, but they were few and far between. Given the lowly speed of my computer, things were looking bleak. So, I decided to make a map myself. It would have incredible gameplay, look good, and have a consistently high fps. The task would not be easy. I went back to DM4 and Q3DM13, two maps which I consider to be very well built. DM4 was fast and furious, but at times became hectic, almost chaotic ( though I know many out there see this only as a good thing :). Q3DM13 was more methodical, but at times would play too slow. I decided that a merge of the two might do the trick. I spent a few hours learning Q3Radiant ( hence no shaders or curved patches). Luckily, I have been doing maps for years (though I've never released any) so I caught on pretty quick. It won't win any beauty pageants, but it's quite fun. -------------------------------Neat Stuff--------------------------------- One thing I definately wanted to do with this stage was reward the skilled player. As a result, there are many areas where things like strafe jumping and rocket jumps can really help out. I've also thrown in a few trick jumps, so stay sharp! -------------------------Requirements------------------------------------- 1. Quake III Arena 2. A computer capable of running Quake III Arena. On a k6-2 450, the stage runs great. 3. cajones! ( Err, unless you're a female quaker, that is ;) --------------------Installation and Usage-------------------------------- This stage should have come in a zip file. Unzip the file's contents into the baseq3 folder within your Quake III folder. To play the stage, create a multiplayer game and simply choose "lod1" from the list of stages. If it doesn't show up in the list, go to the console (usually the ~ key), and type: /map lod1 If neither works, then the possible reasons for the failure are so vast, it boggles the mind. -----------------------Legal Mumbo Jumbo---------------------------------- These are pretty much common sense, so I'll just run through them quickly. 1. This stage may not be altered in any manner without my prior approval. That includes using the stage as a base for another stage. I started from scratch, you can too. 2. The stage may be freely distributed. Spread it like a bad V.D. if you wish, as long as every copy includes this text file as a seperate file from the pak file. Zipping the two in one .zip file is allowed, since they are still seperate files within the zip. 3. If you are thinking of including this stage in a pack or mod, be it commercial or freeware, I must be notified and I must approve prior to its release. copyright (c) 2000 by Adrian Perez, all rights reserved.
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6 comments (25.84 yrs ago)
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2,870 & 342 LiveViews (daily avg. 0.34)
File:
lod1.zip, 527.83 KiB
PK3 date:
19 Oct 2000
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