SpaceZone1
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Title : SpaceZone1 - Final Release
PK3 Name : spacezone1.pk3
Date : July 4, 2000
Author : Bill Brooks
Email Address : **email removed**
Home Page : F.P.S. =fps.brainerd.net Still working on it so not much there now.
Web Site : Quake III Shop=www.quake3stuff.com/quake3shop/ site is broken moving it to F.P.S

Thanks to : id Software (of course), betatesters

betatesters : phooka, Shroud, dur, snickelfritz, bnunz, ydoucare, crashmeplease, unitool, rockN79, claudec, QkennyQ

Favorite sites for editing :Q-Workshop3=qw3.gamedesign.net/index.shtml
Quake3World=www.quake3world.com
Rust=www.gamedesign.net/
Revisions:
Final Release -changed a few textures tweaked a few jump pads and
made one platform larger.
-claudec changed light textures so they look better at a distance

Beta2 -snickelfritz revision of bounce pad thru hole
-bnunz changed some amno and health placement
-unitool changed texture under weapons
-rockN79 added a bridge and made a few platforms larger aslo removed one teleporter

Beta1 -unitool got rid of anarki from arena file he didn't work right

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* Play Information *

Game : Quake 3
Bot Match : Route Included
Deathmatch : yes up to 3 on midrange systems 5 or more on fast systems
Capture The Flag : No

* MAP Information *

BSP Name : maps/spacezone1.bsp
Shader Name : scripts/billspace.shader
Textures : textures/billspace/*
Extra Light : Yes
VIS level 4 : Yes

* Construction *

Base : New
Used Textures : Jump Pad textures from Kiltron at MeanArena=www.planetquake.com/meanarena/
New Textures : amno pads modifided Id texture
New Shaders : amno pads used Id texture in shader
Construction Time : way to long of and on three weeks
Editor used : Q3Radiant (build 197)
Qutilities : Q3me
Other utilities : BSPC, Paint Shop Pro 5.5

* Copyright / Permissions *

All original and composed textures in this level remain property of
Bill Brooks

All original and edited shaders in this level remain property of
the sources respective owners.

You may NOT use this level as a base to build additional levels.
You MAY use the textures and shaders but give credit where credit is due.

You MAY distribute this PK3 in any electronic format (BBS, Internet,
CD, etc) as long as you contact me first, include all files intact in
the original archive, and send me a free copy (if it's a CD :) Thanks.

Clear