.::LvL
Q3A Database
MonCul_dm & tourney
09/04/2000 - 18/04/2000
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Title : MonCul_dm & tourney for Quake III Arena
Filename : moncul.pk3 (contains 2 maps)
Maps : moncul_dm.bsp & moncul_tourney.bsp (v1.14final)
Author : Marc Henrion (thanatonaute)
Email Address : **email removed**

(To understand the meaning of the name of these maps, you need to understand the french language!)

Description :Quake III Arena - dm, and tourney maps

Instructions:
-------------
1 ) Extract moncul.pk3 into your Quake3/baseq3/ directory
2 ) Start Quake3
3 ) Both maps will be accessable from the menu

* Play Information *

type of game:
moncul_dm - dm & team dm
moncul_tourney - dm & tournament

*** IMPORTANT ***
I didn't use consciously other textures than the original ones from Quake 3 Arena. However I've got many maps, mods, and texture-packs I downloaded, so it could be than I used some textures you might don't have. If this happen to you I'm really sorry, but on my machine all textures worked well, and as I said you should have all the textures, you should !

Settings : Deathmatch, Team Deathmatch, Tournament
Bot Support : Bots are fully supported

:
Level Name(s) : moncul_dm & moncul_tourney
Single Player : bots
Cooperative 2-8 Player : bots
Deathmatch Player : yes
Tournament : yes
Team Deathmatch : yes
Ctf : no
Difficulty Settings : bots again
music : yes
new sounds : no

compile machine: : Pentium III 550, Matrox G400 Max, 128 MB Ram, Windows 98
compile time: : 1 h 33 minutes (dm)and 16 minutes (tourney)
(2x bsp_FullVis(light -extra))

* Construction *

Editors used : Q3radiant (build 181) !!
bspc-gui v0.05 (for the *.aas)
windows-text-editor (for the *.arena & the *.txt)
Known Bugs : none
Build time : something between 7 and 10 hours (at least 2 or 3 hours to know how to use the q3radiant!)
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*Remark*
My first Quake III Arena map.
================================================================
Credits:
ID Software, for Doom, Quake, Quake II, and Quake3Arena
================================================================
Thanks :
I want to thank, for their ideas, suggestions, testing and helping me to build these maps:
-Marc Henrion (well ok, that's me, but didn't I helped me more than all the others ?)
-the guy who wrote the manual for the q3radiant (without that manual this map wouldn't exist!)
-the guys who edited the q3radiant (well I don't have to add here something, have I ?)
-the guys who edited the bspc-gui (even if this programm fucked in the beginnings a bit with me, and it is thanks to this programm than these map are called MonCul (there you need to understand the French language), but without it, there would be no bot-support)
-Shougey-Manomai, Rokscott and Amphetamine for testing my maps and for their tips.
-LVL for their beta-test
-id-software for creating Quake 3 Arena
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*Suggestions*
Please write me comments, suggestions etc. at **email removed**
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* Legal Stuff *
Distribution / Copyright / Permissions

Copyright (c) 2000, Marc Henrion
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY without first obtaining permission from the author.
UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED
ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

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