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MonCul_dm & tourney
thanatonaute

Added: 7 Jun 2000
09/04/2000 - 18/04/2000 ================================================================ Title : MonCul_dm & tourney for Quake III Arena Filename : moncul.pk3 (contains 2 maps) Maps : moncul_dm.bsp & moncul_tourney.bsp (v1.14final) Author : Marc Henrion (thanatonaute) Email Address : **email removed** (To understand the meaning of the name of these maps, you need to understand the french language!) Description :Quake III Arena - dm, and tourney maps Instructions: ------------- 1 ) Extract moncul.pk3 into your Quake3/baseq3/ directory 2 ) Start Quake3 3 ) Both maps will be accessable from the menu * Play Information * type of game: moncul_dm - dm & team dm moncul_tourney - dm & tournament *** IMPORTANT *** I didn't use consciously other textures than the original ones from Quake 3 Arena. However I've got many maps, mods, and texture-packs I downloaded, so it could be than I used some textures you might don't have. If this happen to you I'm really sorry, but on my machine all textures worked well, and as I said you should have all the textures, you should ! Settings : Deathmatch, Team Deathmatch, Tournament Bot Support : Bots are fully supported : Level Name(s) : moncul_dm & moncul_tourney Single Player : bots Cooperative 2-8 Player : bots Deathmatch Player : yes Tournament : yes Team Deathmatch : yes Ctf : no Difficulty Settings : bots again music : yes new sounds : no compile machine: : Pentium III 550, Matrox G400 Max, 128 MB Ram, Windows 98 compile time: : 1 h 33 minutes (dm)and 16 minutes (tourney) (2x bsp_FullVis(light -extra)) * Construction * Editors used : Q3radiant (build 181) !! bspc-gui v0.05 (for the *.aas) windows-text-editor (for the *.arena & the *.txt) Known Bugs : none Build time : something between 7 and 10 hours (at least 2 or 3 hours to know how to use the q3radiant!) ================================================================ *Remark* My first Quake III Arena map. ================================================================ Credits: ID Software, for Doom, Quake, Quake II, and Quake3Arena ================================================================ Thanks : I want to thank, for their ideas, suggestions, testing and helping me to build these maps: -Marc Henrion (well ok, that's me, but didn't I helped me more than all the others ?) -the guy who wrote the manual for the q3radiant (without that manual this map wouldn't exist!) -the guys who edited the q3radiant (well I don't have to add here something, have I ?) -the guys who edited the bspc-gui (even if this programm fucked in the beginnings a bit with me, and it is thanks to this programm than these map are called MonCul (there you need to understand the French language), but without it, there would be no bot-support) -Shougey-Manomai, Rokscott and Amphetamine for testing my maps and for their tips. -LVL for their beta-test -id-software for creating Quake 3 Arena ================================================================ *Suggestions* Please write me comments, suggestions etc. at **email removed** ================================================================ * Legal Stuff * Distribution / Copyright / Permissions Copyright (c) 2000, Marc Henrion All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY without first obtaining permission from the author. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
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Theme:
Not set
Bots:
Textures:
Not set
Comments:
3 comments (26.26 yrs ago)
Ranked:
Downloads:
2,333 & 20 LiveViews (daily avg. 0.24)
File:
moncul.zip, 1.6 MiB
PK3 date:
18 Apr 2000
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