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Title: Frag Furnace
File: q3map_fragfurnace.pk3.pk3
Author: Martinus
Description: Gothic/medieval style map with lava and green grass.
Version: 3.5 (final)
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Play information
Tourney: yes
Deathmatch: yes
Team deathmatch: yes
CTF: no
Bot File (aas): yes
new sounds: yes
new graphics: yes
new music: no
How to play: Select the map (ff) from the skirmish menu at any preferred gamemode. TDM is the recommended gamemode. 2v2 or 3v3 are good.
Don't forget to increase the com_hunk megs in the game console by typing the following command: /com_hunkmegs 128 or 256 before playing.
If you are having problem running the map on vanilla Quake 3, try to run it in IOQuake!
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Story
The map itself is a bit mixed by style and looking. You can play in 3 main areas: 1-Smelter area (it has lava!), 2-Inside the castle, 3-Courtyard (it has the well mowed green grass and a fountain)
(The courtyard was meant to be a different map, (wanted to make a remake of WoW's Scarlet Monastery) but that would be too big and boring for Quake 3 in my opinion.)
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Construction
base: Made from scratch
editors: GTK Radiant, Q3Ase, Milkshape 3D, Maverick Model 3D, Gimp, Quake Toolkit, Noesis, IOQuake, Audacity, Notepad
sources: I've used HD Quake 1, Quake 3, and AI textures, (and Google). Models made by myslef, some of them are modified Quake 3 models. Sounds are from Doom and Freesound.
know bugs: I can't do anything against the bot's sexual relationship with the portals... They are so into portals!
build time: Two or three weeks
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Distribution / Copyright / Permissions
Copyright (c) 2026 Martinus
All rights reserved.
Quake III Arena is a registered trademark of id Software, Inc.
This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY.
UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON
PHYSICAL MEDIUM SUCH AS A DVD WITHOUT PRIOR WRITTEN
PERMISSION.
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