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School
Maxell

'|| ||' | '||' '|' '||''''| '||' '||' ||| ||| ||| || | || . || || |'|..'|| | || || ||''| || || | '|' || .''''|. | || || || || .|. | .||. .|. .||. .| ||. .||.....| .||....| .||....| presents .|'''.| ..|'''.| '||' '||' ..|''|| ..|''|| '||' ||.. ' .|' ' || || .|' || .|' || || ''|||. || ||''''|| || || || || || . '|| '|. . || || '|. || '|. || || |'....|' ''|....' .||. .||. ''|...|' ''|...|' .||.....| ===================================================================== Map Information Version: 0.9 (Beta) Title: School File: mxl_school.pk3 Date: February 19th 2009 Author: Martin "Maxell" Pezlar Contact: **invalid URL** ===================================================================== Special Thanks + Vojtas for huge photo footage for development reference and texture source + Millhouse for drawings on walls and some design ideas + Slippy, Biostall, Jack Dat, Muscles, Subtle & Specs for psychical support :D + Ydnar for the Q3map2 compiler ===================================================================== Used Textures: Mostly based on Vojtas's digital photos Models: Trash bags, boxes, papers and photocopy by Spunks Some car models are reworked free models from www.turbosquid.com Sounds: Mostly edited sounds from www.freesound.org Videos: Short part of Nosferatu, eine Symphonie des Grauens (1922), which is now in the public domain ===================================================================== Game play Deathmatch: yes Bot File (aas): no Spawn Locations: 16 How to play move mxl_school.pk3 in your baseq3/ You have to set your com_hunkMegs at least to 128 MB otherwise you won’t be able to load map. You can do that by running game with parameters: Example: quake3.exe +set com_hunkMegs 128 start Quake III Arena hit ~ (above Tab key) type /map mxl_school OR just choose map from game menu... Beta Testing I would like to ask you to give me your feedback for beta testing. Feel free to contact me via guestbook or icq 96115350 if you find a bug or just have an idea for improvement. Note This map is based on complex of buildings from real world (my high school from past). School is quite large and detailed map so there are some locations where r_speeds goes mad. But nothing comes without price. When you have older computer you can tweak your config (change r_picmip etc.). Keep in mind that School was designed entirely for fun. So I won’t listen to any whining pros. :D Try to find all secret places... ===================================================================== Construction / Compiler Editor: GtkRadiant 1.5.0 Build Time: couple of years with couple of girlfriends :S ! Build Version: 196d Brush/Entity: 12791/4280 Compiler Light: -light -fast -super 2 -filter -lomem Compile time: 6 h 37 m Machine: Athlon 64 3000+ (@ 2.2 GHz) & 1024 MB (@ 400 MHz) (old but still kickin' xD) ===================================================================== Distribution / Copyright / Permissions Copyright (c) 2009 Maxell All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This map may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MAP TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ===================================================================== The z-mxl_school_bots.pk3 is a patch file that includes a bot file for mxl_school. It is not an official part of mxl_school.pk3 which is why it is a seperate file.
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8 comments (147 days ago)
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537 & 3 LiveViews (daily avg. 1.56)
File:
mxl_school.zip, 68.44 MiB
PK3 date:
26 Jan 2025
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