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Darkness Awaits
Twisted

********************************************************************************************* "Darkness Awaits" - For Quake III Arena (Deathmatch) by Paul "Twisted" Derbyshire ============================================================================================= Title: DARKNESS AWAITS Filenames: twq3tourney2.pk3, readme-twq3tourney2.txt File size: ~3MB Author: Paul "Twisted" Derbyshire Version: 1.1 Description: My map for the Levelsource "gameplay" contest held Dec. 2004, this is a small map suited to tourney or small FFA games. 2 or 3 players recommended, more will be very chaotic (not to mention cause telefrags -- there's only a handful of spawn points). The map is clean and modern looking, using Evil Lair's dsi textures, and has an atrium and some small side areas and corridors. Weapons available include the shotgun, grenade launcher, rocket launcher, lightning gun, and plasma gun. A pack or two of ammo for each are to be had, along with some health and armor. In FFA games, there is also a Quad; one armor is red and the other yellow. In tournament games both armors are yellow and the Quad is replaced with megahealth. Tris count doesn't exceed 10000 with default r_subdivisions 4. Trickjumps and rocket jumping should be interesting in this map. :) ============================================================================================= Changes: 1.1: There was a touch of Z-fighting above one doorway. A brush was misaligned. Fixed. Some LOD cracking and lightmap smudges fixed by aseing some patches. Some of the patchwork showed an ugly low LOD from fairly close; fixed by aseing. Some peculiar bits of HOM in a couple ceiling corners were fixed. From some vantages, the weapon spawn markers at GL and RL seemed to extend over the edge of a platform. Fixed by making the brushes wedge-shaped. A light texture on a wall near the shotgun was misaligned. Fixed. Railgun and ammo replaced by lightning gun and ammo. This is the only gameplay-affecting change in 1.1. ============================================================================================= Additional Credits: The guys at Id for making yet another Quake game with widely available editing tools. The Loblaws no-name cola production division for providing liquid sustenance for those late hours of mapping. Evil Lair for a texture pack used in the making of this map. Roughrider and Schwim at Infosprite for having hosted my maps for many years and for feedback; numerous people such as Anwulf on the map-center forums for feedback and advice that helped me become a better mapper; and, Levelsource, may she rest in peace. Also, ..::Lvl for the license under which this map is open-sourced and junglist for pointing me to it, and ..::LvL for reviewing this map and Infernis for pointing me to *that*. ============================================================================================= Map Instructions: Unzip twq3tourney2.pk3 into your baseq3 directory. Launch game, go into the skirmish option, and scan for the levelshot. Frag till your eyes bleed. ============================================================================================= Information: ****Test Machine: Athlon XP 1.53GHz 1GB RAM GeForce2 ****Compiler: Athlon XP 1.53GHz 1GB RAM GeForce2 In game Support - YES SP BOT support - YES Deathmatch - YES New Textures - YES, by Evil Lair New Sounds - No Items/Weapons - Rocket launcher, shotgun, plasma gun, grenade launcher, lightning gun, 150 armor+shards (ffa) or 100 armor+shards (tourney), 150ish health, a pack or two of ammo for each of the weapons, Quad (ffa), MH (tourney). ============================================================================================= Construction: Base: New level from scratch. Editor Used: GTKRadiant 1.2.13/Q3map2 2.5.15/Q3map2 Toolz/ArenaMaster/Mapacker/PackerTools/ Mapshader Total Compile Time: About two hours (tiny lightmapscale on whole map). ============================================================================================= License and Copyright: Copyright (c) 2004 Paul Derbyshire. The .map file (or any generated by decompiling the .bsp file) is redistributable subject to the terms of the OGSL, as follows: Date: 11.dec.2004 What: Quake 3 Arena map file The map source files are in the .pk3, in the /maps directory with the BSP and AAS. ============================================================================================= title: Darkness Awaits file: twq3tourney2.map and the other .map and .ase files in the pk3's maps dir author: Paul "Twisted" Derbyshire email address: **email removed** URL: **invalid URL** description: The map file for Darkness Awaits, released under the ..::LvL Open Game Source License. ============================================================================================= Conditions of use twq3tourney2.map twq3tourney2.map is released to the public by Twisted under the ..::LvL Open Game Source License. You are free to use twq3tourney2.map as a base for any thing you wish or can imagine. The following is all I ask for in return: 1, You must state in a text file, included with in any distribution medium of your new creation that twq3tourney2.map by Twisted was used in the creation of [insert the name of your creation here], released under the ..::LvL Open Game Source License'. 2, You can NOT call your new creation 'Darkness Awaits' or 'twq3tourney2' as this is the title of the original. 3, You can only use twq3tourney2.map at your own risk. Any damage, good or bad caused by twq3tourney2.map is your problem. 4, 'twq3tourney2.map' may be distributed by any means so long as this text file is included. ============================================================================================= About the ..::LvL Open Game Source License The ..::LvL Open Game Source License (OGSL) has been set-up to encourage creators of game add-ons and content to release their source files publicly for use and modification. OGSL requires the creators of new content to recognise the original Author(s) work while giving the creator full freedom. For more information about OGSL, including a blank template visit: **invalid URL**
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5 comments (219 days ago)
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5,079 & 735 LiveViews (daily avg. 0.88)
File:
twq3tourney2.zip, 2.72 MiB
PK3 date:
16 May 2008
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