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Renaissance
r3tina

================================================================ Title : Renaissance Filename : rjldm2.bsp Author : r3tina Email Address : **email removed** Date : 18 August 2001 Version : Final (1.0) Description : Medium sized Deathmatch map Map Info : Players: 6 recommended for FFA, 10 for TDM Credits go to: : -id Software for creating Quake III Arena, -Loki for GTKRadiant -The excellent custom textures are once again made by Evillair, visit his website at **invalid URL** -The chain texture (in the cathedral area) and the two paintings come from the official Max Payne texturepack. This texture is (C)1998-2001 Remedy Entertainment Ltd. -The Tree mapmodel is made by Krischan "GrimReaper" Makowka (**email removed**) -The Gargoyle mapmodel is made by Chris "Drahd" Birgy. -The guys from Quake3World's levelediting forum and Clan [CFS] for beta testing. ================================================================= * Construction * Computer : AMD TBird-C 1.2GHz 256MB RAM Editor(s) used : GTKradiant 1.1, Q3Toolkit for compiling, PSP 7 Build Time : About 2 months on and off Compile time BSP: 13 sec. VIS: 250 sec. Light -extra: 1208 sec. BSPC: 131 sec. Known Bugs : None thus far. Even bots play *ok* (as far as bots go) This map is hosted at The Engines of Creation - **invalid URL** ================================================================= This map is ©2001 RJL and may only be distributed by electronic means (e.a. Internet or BBS). Please don't copy this map or parts of it without my permission.
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Theme:
Bots:
Textures:
Not set
Comments:
9 comments (23.28 yrs ago)
Ranked:
Downloads:
4,375 & 331 LiveViews (daily avg. 0.52)
File:
rjldm2.zip, 3.54 MiB
PK3 date:
20 Aug 2001
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