Forbidden Basement
December 20. 2001.
Quake3Arena DM/Tourney level.

title: Forbidden Basement
file: dw_fb.pk3
author: Dim_Walker
email address: **email removed**
description: middle-size DM map. Bots are playing
fine. Gameplay is different for every
new bunch of bots. There is weapon for
everyone, except the plasma and Big-Fuck'n-Gun.

play information

skills 0,1,2,3: no
tourney: 1on1
deathmatch: 3-7 bots, seems OK to me
CTF: no
Bot File (aas): yes
other: no
new sounds: no
new graphics: yes
new music: no

how to play rename *.zip to *.pk3 and place
it in your quake3/baseq3/ folder


It was a very big(unplayable) gothik map. I break it
in three pieces, one of them is "DW_FB".

Q3Radiant(b.199) have a big problems with curves.
Then I cap them, texture are screwed(tight up to
the corner of entity).
"Normalize" work normaly only with cylinders.
I need to create it(bevels, endcaps) facing ceiling,
cap and then rotate to position. Is there some easier
way to do this or Q3Radiant version with that bug


base: my Too-Big-To-Play gothik map
editor: Q3Radiant
other progs: Q3 Build, Arena Master
know bugs: none known
build time: I don't know. Realy. I could work
all night and day or spend a week
without a single brush. So I don't
remember. More than a month, that's
for sure.

thanx to ...

ID Software
Robert Duffy
Jen - for strong tea at the morning
Langust - what would I do without him
Matt "Bubba" Davis - good friend and crazy mapper
My father - main tester

Distribution / Copyright / Permissions

Copyright (c) 1999 ray, tigger-on, **email removed**
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.

You can distribute this map as long, as it's not
commercial and this file are untouched. All I ask
is a credit.