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264 secs : In Best Quake III mods of all time

You could change the background of the page to purple to differentiate that it is a mod. :-)

5 days : In Best Quake III mods of all time

Just a thought @Tig, but if you don't have one for mods, a compatibility tag for OpenArena might be good. That is what we play, and we have played some of these mods, but some required me to make changes to work in OA, some worked just fine as well. It would be nice to see at a glance if it works fully, partially, or not at all in OA vs. Q3.
Edited 51 seconds after the original posting.

8 days : In Best Quake III mods of all time

There was a really cool mod called Powerball made for OA. It includes the source code, someone with programming experience might be able to port it for use in Q3. It has things like rocket propelled grenades, a gravity mine launcher that warps gravity around it, a telefrag gun replacing the railgun, which immediately teleports you to where the player you just shot is, and kills them, and all kinds of other cool stuff. The original description can be viewed from the link below, and I have a copy of the files if anyone is interested.

web.archive.org/we....com/powerball/

11 days : In Best Quake III mods of all time

A fun mod I just found is called GibHappy. It allows way more gibs than the default in Quake3, can turn the rocket launcher into a "gibcannon" which replaces the rocket launcher and launches gibs at your opponents, and prevent bodies from sinking into the floor. It worked fine in OpenArena, I don't know personally if OA has cvars to allow the same thing, but nonetheless it is a lot of fun, if you like gibs. I know of the lei_enhancement one, but not one specifically ones that allow these types of changes.

Either way, the info page is at

www.quakewiki.net/...ctory/index.htm

and the most recent version can be found here:

kuiper.mirrorservi...tions/gibhappy/

Enjoy!

38 days : In ..::LvLWorld Q3 server?

Any chance of getting one for OA, or making this compatible with OA, or is there something on my end, using OpenArena, that will allow me to connect to it?

49 days : In OpenArena bots running away from you.

I am not able to post there, so I was asking here. Many people play using the ioquake engine, so I thought someone might know.

50 days : In Best Quake III mods of all time

Not sure if it would be too cluttered, but what about combining the Menu button and the + button? There are some duplicates, and maybe with removing some of the duplicates from the + button and the pages section (review, comment, media, etc.), it may allow new options like mods, and/or recently updated, etc. in place of them? Not sure if it would work, but it would allow 18, (if I counted correctly, as there are 11 currently in the +button, which, with removing the six duplicates, would leave 5 remaining, and when added to the menu button, would be 17), leaving one additional slot, in the menu, and still be divisible by 2, 3, and 4.

Just a thought.

However, I am not sure how it would work if you have 18 menu options on mobile, but when I just now looked at the menu on an iPhone XR, it seems like having 18 instead of 12 would work fine.

50 days : In OpenArena bots running away from you.

I have noticed a lot of bots in maps physically running backwards, and AWAY from you. They will still sometimes shoot at you, but it is definitely noticeable. I am not sure why it is happening, but sometimes you have to literally chase the bot down and follow them. I noticed leilei is still around, so I am hoping maybe she, or anyone can provide some insight into maybe why this is happening, or what I can do, if anything about it?

Is it due to the way the map is made, the way the botfile is compiled, some setting within OA, or some other potential conflict?

If anyone has any ideas, please let me know.

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