In help on shader of a skybox in q3/ql
72 days ago
altho I know less ppl are mapping in gtk nowerdays I have something I cant figure out.
I want to force picmip 0 on skyboxes but whatever I try it doesn't seem to work.
I managed to do it on normal textures but somehow I cant make it work on skyboxes.
anyone else had this and can direct me to a solution ?