The VIS is absolutely not working on your map. Load a vanilla map, and bring down the console. type /r_showtris 1 (obviously 0 disable this command). This comand show which tris are drawn by the engine. On your map, every single tris rendered at the same time.
Making most of the brushes detail is not a good solution. Detail should be on your map like: furnitures, tanks, terrain, wall monitors, etc...
Structural brushes should be: room walls, corridors, etc...
But, here is some tutorial: www.quake3world.co...m/viewtopic.php
Your scripts folder is a mess... I did not say anything to you to do something like that...
For the missing textures, which only shows in the editor I suppose, I have a solution for that: In Radiant, select everything by pressing the i button, the ctrl+c, click on new map, and ctrl+v, then, save.
You only have 3 options to solve this problem:
1. Increase the com_hunkmegs
2. Do more work on the map VIS
3. Accept Jesus
in game, bring down the console by pressing the ~ button (or shift+esc if you're using IoQuake)
then type this:
and press enter
This should fix this error.
You don't need to do anything in or with the textures folder. You only need to work with:
the scripts folder
and your own pk3 file (if your work is done with your krds.shader, then you have to copy it into krds.pk3\scripts\ folder, next to the krds.arena file.)
the "missing shader image" texture appears when the editor can't find the editor image of the shader. The shader still should work in game, but if you bothered by this, then change this:
Yep. That is the best solution!
As I see, you are using toxicsky sky shader.
Edited 2.35 minutes after the original posting.
Check the bspc.log for aas problems.
You need to change the sky shader texture, or make a new sky shader.
Try /cg_shadows 4
It looks decent in third person view.
Here is a little help for you:
You can find the .map file also inside the pk3.
(You can also see the relays random option functioning at my Lighttower map.)
The bunkers are nice details, but bots still stuck in them. :(
You don't need to raise the ceiling of the bunkers. You can lower the floor, or move out the spawners from them.