Title : MKEXP - Industrial Experience
Author : Martin "Killer" Kilcoyne
Version : 25th February 2001
File Name : mkexp.pk3
E-Mail : **email removed**
Web Site : www.planetquake.com/killer
Description : Another map and yet another custom texture
set, I'll do anything to avoid the use of
stock id textures :-) This time I have used
Rorshach's HeadHunters3 Vendetta set and very
nice they are too.
The map is quite large but well connected so I
reckon 1on1 is still a viable proposition but
you will probably have more fun with a larger
number of players. Although I didn't intend it
to be the case this map seems well suited to
teamplay so give 3on3 or 4on4 a bash if you
can muster up the players.
Hope you have as much fun playing the map as I
have had making it. Thanks for reading.
Credits : Kudos to Rorshach who does amazing texture
work and whose HeadHunters3 Vendetta set I
used almost exclusively in this map. You can
see more of his fantastic work at:
www.3dpalette.org/~rorshach
The rock textures in the outside areas are
from Lunaran's excellent LunDesert set. See
more of his work at:
lunaran.fragland.net
I also used Iikka Keranen's sky texture and
shader from his great IKBaseQ3 texture set.
Check out his site at:
www.planetquake.com/ikq
Thanks Alcatraz and Thanatopsis who checked
out the betas and offered suggestions. The map
is definitely better due to their input. You
can see their sites here:
www.planetquake.com/bighouse
www.planetquake.com/cesspit
Previous Work : 24/12/00 - MKTECH - Technophobia
05/10/00 - MKOXIDE - Iron Oxide for Q3:A
12/02/00 - MKFINGERS - Itchy Trigger Fingers
20/10/99 - MKFUTILE2 - Resistance Is Futile II
18/09/99 - KTDM7 - Silicon Avatar
18/09/99 - KTDM5 - Enemy Mine
18/09/99 - KTDM3 - The Colosseum
18/09/99 - KTDM1 - Iron Oxide
24/12/98 - MKDEPOT - Depot of Decimation
06/11/98 - MKRUST - The Rust Bucket
07/10/98 - MKFUTILE - Resistance Is Futile
16/09/98 - MKMETAL - Metallic Resistance
27/08/98 - MKTRIPLE - The Triple Towers
Note KTDM1, 3, 5 and 7 are part of the 8 map
Quake II deathmatch map pack KT-imPAKt. Full
details on the KT-imPAKt Homepage:
www.planetquake.com/ktimpakt
================================================================
* Play Information *
Game : Quake III
Bot Match : Yes
Deathmatch : 1on1 - 5on5, 2-10 FFA (12 spawns)
CTF : No
* PK3 Information *
BSP : maps/mkexp.bsp
AAS : maps/mkexp.aas
Shader : scripts/mkexp.shader
Arena File : scripts/mkexp.arena
Levelshot : levelshots/mkexp.jpg
Textures : textures/mkexp/*
* Construction *
Base : New map from scratch
Build Time : About 4 weeks on and off
Brush Count : 3560 (of which 450 are entities)
Compile Machine : Athlon Thunderbird 900 with 128 Mb PC133 RAM
Compile Time : 3 hours 34 minutes
Editor Used : Q3Radiant 202
Other Utils : Q3Map, BSPC, WinZip, Paint Shop Pro
Known Bugs : None
* How to Use *
Simply extract the mkexp.pk3 file and this text file into your
Quake III "baseq3" directory. So for me this would be
"C:\quake3\baseq3". Once installed the map will appear in the
Single Player Skirmish menu.
* Copyright / Permissions *
You may NOT use this map as a base for other maps.
The textures and shaders used in this map remain the property of
their respective owners and were used with their permission.
You are NOT allowed to commercially exploit this level, i.e. put
it on a CD or any other electronic medium that is sold for money
without my explicit permission.
You MAY distribute this BSP through any electronic network
(internet, FIDO, local BBS etc.), provided you include this file
and leave the archive intact.
If any magazines want to put this map on a cover CD, then make
sure you ask me first, send me a copy and we'll be straight :-)
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