Skeet Rip
7/2/2000
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Title : Skeet Rip for Quake III Arena
Filename : skeetrip.pk3
Maps : skeetrip.bsp
Author : Casey
Email Address : **email removed**
home page : none


Description : Quake III Arena - Skeet shooting game thingy

Credits : All credit for the concept of this level goes to Mike "g1zm0" Burbidge (**email removed**)
for his creation of the original 'Skeet' level. He also made the lovely JapanCastles Q3CTF map,
and is nice to old people and he loves puppies :)

Installation:
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1 ) Extract skeetrip.pk3 into your Quake3/baseq3/ directory

2 ) Go to Single Player/skirmish/create/capture the flag/ find the skeetrip map in the menu/next,
then add one or more bots to the red team (clay pidgeons) then fight,
join the blue team (make sure there are no blue team bots)

** or **

3 ) Go to multiplayer/create/capture the flag/ find the skeet map in the menu/next,
then add one or more bots to the red team (clay pidgeons) then fight, join the blue team
(make sure there are no blue team bots)

Important !! only load "I can win" bots, they will gib with one rail shot
also make sure you don't load any blue bots on your team, they dont do anything......
you may have more than one human shooting with you, adn you may also be the clay pidgeon
as long as there is a human shooting, the bots don't seem to want to shoot at anything.

Lots of different variations on the gameplay here, 2-3 humans shooting for 1 pidgeon,
etc. Try whatever you want, but more than one bot just gets a bit confusing.
I like one or two blue humans against one red bot best.

!!! set cg_gibs 1 , it just looks way better

* Play Information *

type of game: skeety, duck hunty, thingy ?

Bot Support : the best kind, kinda
===============
Construction: a few hours, and two trips to Tim Hortons for coffee.

* Legal Stuff *

Based on a concept first created by Mike Burbidge (g1zm0).
Please refer all lawsuits, hexes, bad mojo, repetitive strain injury complaints,
etc. to **email removed**.
Any cash, job offers, marriage proposals, and snacks, can be sent to **email removed** :)

This level is (c) 2000 Michael "Casey" Goodhead.
You are not to include or distribute this map in any sort of commercial product without
first obtaining permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.

Clear