LevelsQ3
11/17/2000

Directions:

Place the pk3 file into your baseq3 directory, load up Q3, go into Skirmish
and find the map, and yer ready to rock!

INTRO:

This map is a conversion from the Quake 2 map "Levels" by Vertigo5.
Unfortunately I could find no info on this person, so I cant give any more
due credit to them than a big THANKS!

Yes this is a "simple box map", I am fully aware of that. =) Levels for q2 was a box map, so therefore this one is also. Of course once you realize that space maps are box maps as well, the whole "box map opinion" thing gets kinda fuzzy and gray. =P

The idea for doing this came from Pumpaloaf.
Levels for Q2 was one of my all time favorite rail only maps, and had to be
redone for Q3. So now we have a map that is more "roundy" and more "bouncy"
like all good Q3 maps should be. =)

Details:

New textures? yes, modified ID textures.
New skybox? Yep, an all new Neptune sky.
New sounds? NOPE!
Known problems? None that I am aware of.
Bot support? YEAH! Visor, Sorlag, and Daemia are standard
Game types? FFA and Tourney
Suggested players? 2-4, more than that is mayhem.

Creation machine:

AMD Athlon 600
256 MB Ram
Elsa Erazor X
FIC SD-11 MoBo
Win 98 SE

Creation Programs:

Q3Radiant Build 199
Q3Build version 1.4
Windows Wordpad version whatever
Paint Shop Pro 6.01

Creation time:

Actual brush laying time: 60 hours.
Retexturing and Retexturing again and again: 30 hours.
Fighting with god damn shader manipulated textures: Forgot, blocked from memory.
Compile time: 300 seconds. =)

Credits:

-ID Software for kick ass game after game!
-Tigger-oN from LvL for telling me my map was all fubar when I thought
it was ready to release ... thanks!
-Pumpaloaf, Anwulf, BirdDawg, and Sasshopper for providing input.
-All the people at the Quake3World Level Editing forum that helped out
with their input!
-Vertigo5 (whoever/wherever/whatever you are!) for making Levels for q2.
-D's Pizza for bringing me food when I was too involved in the map to cook.

Contact:

Name: Glenn Clayton, aka Jackass, aka Mr. Ass.
Email: **email removed**
URL: www.idsely.com/~glennc
ICQ: 93729042
Q3 servers: IDSELY Deathmatch 209.78.2.8

Miscellaneous Stuff:

Feel free to let me know what you think of the map, as this is my first real
Q3 map. I did some maps for Q2 but they were all just junk, not worth mentioning.

If you use this map on a server, then let me know and I will come play ya!
Just make sure you use "dmflags 8" in the game to disable falling damage.
I considered using a common/cushion brush to cover the two different levels,
but I figured it would be better to leave it up to the players/admins. Some
people like having the falling damage on this map, some hate it (me!) So I
leave it up to you!

If you are wondering why the hell I used Wordpad as one of the creation programs,
it was because I used the find/replace function in Q3R to change over a texture,
but I screwed it up somehow. So rather than going around looking for every
fubar texture I just edited the .map file in wordpad, worked well enough.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* Copyright / Permissions *

Copyright (2000) by Glenn Clayton. All rights reserved.

This package may only be distributed by means of electronic transfer,
free of any charge to the recipient, and may not be modified in any way.
All the files included in the original package must remain intact and
unmodified.

This package may not be distributed on any CD-ROM, nor be
used on a commercial multi-player server without the prior,
explicit written consent of Glenn Clayton.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Thanks and enjoy!
Glenn "Jackass" Clayton

Clear