----------------------------------------------------------------------------------------------
Description : This map has been designed for 1 on 1 tourney play. I have endeavoured
to make connectivity as high as possible and also tried to reward
skilled players by making a few shortcuts available to them. :)
If you play this map against human opponents feel free to email demos
to me (zipped) at **email removed**
Just after I finished the map, iD released their 1.25 beta point release.
This point release altered the physics of the game and made the jump to
mega health on my map very difficult (circle-strafe jump from just the right
spot). It seems uncertain whether the official point release will keep the
new physics or not, so I decided to play it safe and lower the MH platform a
bit. Other jumps are also more difficult with the 1.25 beta PR, but still
possible. If iD keep the new physics there's always CPM. :)
Bot Play : Bots won't go for the red armour or the mega health... The jumps required
to get these items are beyond their dumbass AI and didn't want to compromise
the map structure to accomodate bots too much. Once again this map is
primarily based on 1 on 1 human play. :) But having said that I did add
some custom bot skins (not my skins, see the credit section below), for
those that can only play custom maps against bots.
Other Maps by Author : This is my first map.
==============================================================================================
* MAP Information *
Tourney: : What the map was made for.
Free For All: : Small DM (3 to 5 players)
Team: : 2 on 2 play is good.
New Textures : Yes - see credits (below) *
New Sounds : No
New Music : No
Bot Support : Yes - see credits (below) **
Weapons : Shotgun (2), Rockets Launcher, Lightning Gun, Rail Gun, Grenade Launcher
Plasma Gun.
Armour : Red Armour, Yellow Armour + shards
Powerups : Megahealth (90 second respawn)
Spawn points : 7
* Construction *
Base : From scratch
Construction Time : About 100 hours (while simultaneously trying to watch the Olympics)
Build programs : Q3Map, BSPC for generating .aas
Build Time : 43 minutes
Compile machine : P3 600 / 192 MB / GeForce 32Mb DDR
Editor used : Q3Radiant 201
Known Bugs : No major bugs, although there are some minor texture misalignments and a
overlapping brush or three. :)
* Credits *
* Additional textures are courtesy of
- Undulation - www.planetunreal.com/undulation/
- Texture Universe - www.textureuniverse.com/
[Textures xxxx, xxxx, xxxxx, are © Copyright 2000 TextureUniverse.com and Scott Braut, and are used by
permission only. Anyone wishing to use these textures in a map, skin, 3D project or level design must
obtain them from TextureUniverse.com and use this credit. These Textures are not to be modified or
distributed individually in any form unless part of this project. Anyone wishing to use these textures
in a commercial project may obtain permission through Texture Universe.]
** Bot skins are courtesy of:
- Culebra & Shocker (for the Sorlag & Sarge models)
by Mario "Shocker" Perez Leal from Team Quakerszone
www.quakerszone.com
- Leeloo (for the Hunter model)
by Maureen 'BladeKiller' Yost
a1a00729.sympatico...nnected.net/q3/
- Propain (for the Doom model)
by Kneecapt **email removed**
* Installation *
- Simply unzip the contents of rdogdm1.zip to your Quake3/baseq3 folder. The map should
then be available through the skirmish menu for tourney,free for all and team play.
----------------------------------------------------------------------------------------------
====================================================
Distribution / Copyright / Permissions
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
====================================================