Halls of Death
Date : June/8/2000
VERSION NUMBER : Full version 1.0
===================================================
Title : Halls of Death
Filenames : casdm3v1.pk3 (Contains two maps)
casdm3v1.bsp
casdm3v1-ctf.bsp

casdm3pk1.pk3
Author : Russell Meakim Jr Aka Castle
Email Address : **email removed**

===================================================
System Requirements: LOW!
(To play the map with at least a Good fps)
This Level meets IDs standards perfectly
with r_speeds

===================================================

Description :This May be my flag ship all around
map fr quake 3 that I release. It supports all
play modes!(FFA, Team, CTF)
I think its very tough get all those play modes
packed into one map and make them all fun to play.
However, I think I did a fair job of pulling it
off!
In the main area with the red armor in FFA and team
I have a round lava pit that acts like a jump pad.
YES I know its strange but I feel it helps gameplay
Allot. Its not a jump pad on CTF because you have a
grapple hook to use for that.
The Gapple hook works very well but it does not have
a skin for some reason. I feel the grapple is very
important for this map so I put it in as a grabable
item in both bases.
You might want to bind the grapple to a key
bind "x" "weapon 10"
x being the key you want to bind to the grapple.

If anyone out there can make a skin for that ugly
thing email me so I can download it please!! =P

Note: This map is open sorce to any one out there
who follows the set guidlines listed in this text
file.

===================================================
The Basic Idea of most of my levels:

If your playing the map that this TXT file is for
then you may know that This map is a little
different than most maps released because even
after this map is fully released as a nonbeta it
will still be a ongoing project. I am planing on
doing a DM map pack that follows this idea. These
maps that I make will be patched and released as
new versions just like they were a mod. The
Version of the map will be listed in the name.
(IE lvldm1b5 means this is the 5th beta version.)
I will try to limit the number of versions that
get released to very few to make sure that
people dont have to many conflicting versions.
It should be easy to tell if you dont have
the same version just by the name of the map
though. You will only need to redownload the map
shader and screen shot files for the map
itself. The textures sounds and music will be
a different pak file that wont be needed to be
redownloaded every time you want a new version.
that makes new versions a much
quicker download =)

When these maps reach a point of perfection
that I feel is good enough they will be open
sorced for anyone in the public to edit.
I will release info with the map file so people
can see exactly what it was that I did to make
my map. Any mod authers out there that Dont
have a mapper but want to creat a small
map pack for a small mod will have full
access to a small list of good levels that
they can choose from to work with. I plan to
support mod authers with info to help them
work with these maps to make them work with
there mods. I may even pitch in to make a
special version just for your mod. I think
that this would be a great Idea for people
to start doing to make mods allot easyer
to create for quake 3. Open sorced maps
can make the scene allot more fun because
good mods can have great maps and that can
mean more great mods for quake 3.
The only bad side of this is all the junky
versions of the maps that might get released
by newbie level designers.

If/When this map goes open sorce I want
you to do three things when you release
the modified version of the map.

1. Make sure this text is released with the
map that gives full cradit to all people who
helped ect

2. Never release the new map with the same name
and version number. This can cause bad conflicts.

3. Try not to change the Music sound and texture
pack that comes with the maps. Instead release
the new music textures and sound in a new seperate
PK3 file so that people who already have all the
old Music textures and sound dont need to
redownload the same stuff.
(This can allso make your mod MUCH smaller too)

===================================================

Additional Credits to : Carnage for Web space and
Feed back!
My Doctor for giving me Antibiotics so I can get
over this damn death spell.

thanks allot all of you. =)
I think thats every one. If you did help me on
this map and your not listed or you would rather
not be known. As you can see I did my best to
list every one and everything that helped me
with this map so far.

===================================================

* Play Information *
Players : 2 - 16
New music : no
New Graphics : no

* Construction *

Base : Scratch


Compile times: : 2 and a half hours
Editor used : Q3Radiant

Installation and play : Unzip these (this)
file(s) into BASEQ3.
===================================================
Version List For this map.
===================================================
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
===================================================
Version Info : Version 1
Date : June/8/2000
===================================================

Known bugs:
: the team play areas in the map have very
long names sometimes

Fixed and added in this versio :
: Full team play support
: Updated Basic Layout
: New area and made the lighting much better

===================================================
If you find a bug or you just want to give me feed
back email me at **email removed**
===================================================
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

===================================================
Version Info : release candidate
Date : May/5/2000
===================================================

Known bugs:
: Blotches of blue in spots they should
not be in

Fixed and added in this versio :
: Some badly placed brushes

===================================================
If you find a bug or you just want to give me feed
back email me at **email removed**
===================================================
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
===================================================
Version Info: BETA 1
Date : April/24/2000
===================================================
Known bugs that I will squash:
: Some badly placed brushes
: Blotches of blue in spots they should
not be in
===================================================
If you find a bug or you just want to give me feed
back email me at
**email removed**
===================================================

* Copyright / Permissions *

Based on the fact that this map is only the first
instalment of several maps that I will make
and the fact that it is going to be updated from
time to time It would be best for you to ask me
before you place this map on a web sight or on a
CD. I will most likly say yes to what ever you ask
as long as this file is released with it and the
BSP itself is unchanged. Since this map will soon
be open sorce all mod authers interested in doing
a spin off or convertion of my map should email
me to tell me what they are going to do. All I am
saying is if you plan to do ANYTHING with this
map I want you to tell me about it and ask me
if it is ok. I may even help you with a newer
version if you ask nice enough. =)

Clear