* Play Information *
Single Player : yes (with bots)
Cooperative : No
Deathmatch : Yes (2-7 players)
Difficulty Settings : No
New Sounds : No
New Music : No
New Graphics : yes ( 1 texture from VR magazines texturepack 3 and
2 modified Q3 textures)
New Mapobjects : yes (a lamp and two different sets of shrooms done
by yours truly)
New Monsters : No
New Demos : No
New Models : No
* Construction *
Base : New level
Editor(s) used : Q3radiant 181
Build Time : 40 hours perhaps
Put the Delirium.pk3 in the baseq3-folder. at the console just write: map delirium
or you can access it in the Skirmish menu.
When I started out with this map I was trying to get a psychadelic look, but it turned out
more of a Techbase Vs Shroommines kind of map, anyway, I hope you enjoy it.
Some info:
Shoot the lamp on the cage with the megahealth to use it as a trap.
If you use the elevator to the railgun make sure you get back with it up or you'll get
trapped down there 'til it get down again.....you can always throw yourself down in the shaft
to die. The bots can get stuck down there.
The biggest shrooms is jumppads.
Use my mapobjects in your map if you want (but I don't know how many that's in need of
shrooms !).