VERTICAL INTEGRATION
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----------------------rv3tourney1-----------------------
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VERTICAL INTEGRATION

build 3.3|2009.06.01 final

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Author: Rynvord

(base structure)
(brushwork)
(item placement)
(spawn placement)
(lightwork)

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Co-Author: Alchemik

(map optimalisation)
(map compilation)
(hints)

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Used Textures:
- socktex pack
- sf3dm4 custom pack
- gothic textures pack
- other(...)

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Sky texture:
- cbasesky_arena1_sky

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*.pk file listing:

: [levelshots]
:: rv3tourney.tga
: [maps]
:: rv3tourney.bsp
:: rv3tourney.aas
: [models]
:: [mapobjects]
::: [gratelamp]
:::: gratelamp.md3
:::: gratelamp.tga
:::: gratelamp_b.jpg
:::: gratelamp_flare.jpg
: [scripts]
:: rv3tourney.arena
:: rv3tourney.shader
: [textures]
:: [sf3dm4] (6 files)
::: (...)
:: [socktex] (42 files)
::: (...)
readme.txt

Total: 58 files

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Map equipment listing:

- RA 1x
- YA 1x
- Shards 10x

- Teleporter 1x

- SG 1x ammo 2x
- PG 1x ammo 2x
- GL 1x ammo 2x
- RL 1x ammo 2x
- LG 1x ammo 2x
- RG 1x ammo 2x

- Health Mega 1x
- Health 25 8x
- Health 5 10x

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Map description:

Vertical map for mostly 1vs1 tourney matches, but also accurate for tdm 2vs2 game.
Total number of spawn points - 12
Min/Max players (suggested) - 2-8

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Special thanks for Alchemik for big support during the map compilation phase.
Do not modify without permission of author(s).
Do not add as a content of any CD, DVD or other multimedia drive.

If You have got any questions, please contact with author:

**email removed**

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------------Created with GTKRadiant 1.4/ 1.5------------
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