Very large map with a lot of open space. Due to open architecture amount of ammo is increased, while
amount of slugs is decreased. Operating time of powerups is also longer. Hope level may be tempting
to download and play :) I suggest playing with high r_gamma, eg. 1,5 or higher
- Play Information -----------------------------------------------------------------------
Tourney DM : NO
Free For All DM : YES
Team DM : YES
Capture The Flag : NO
Secrets : yes
- Construction ---------------------------------------------------------------------------
Base : from scratch
Textures : egyptsoc, idSoftware
: skybox taken from Kothic Skyboxes
Brushes : 4860
Stuff used : GTKRadiant 1.4.0
: Cool Edit Pro 2
: WinRAR
: ACDSee
: ConTEXT
Know bugs : bots can't use Railgun (maybe that's good?)
Build time : longer than 3 months
Compile machine : Barton 2800+, 850XTPE, 1024MB
- Distribution / Copyright / Permissions -------------------------------------------------
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
All original and composed textures in this level remain property of
the sources respective owners.
All original and edited shaders in this level remain property of
the sources respective owners.
Quake III Arena is a registered trademark of id Software, Inc.