A walled prison yard surrounded by mountains. Guard towers at each corner are connected by grilled walkways. In the center of the yard there is a sunken area with crates and doors which lead to the cells. The level has been well textured and the lighting is fine. A FFA game becomes way to repetitive and predictable. Most of the doors have push switches that tend to be a nuisance and pointlessly disrupts the game flow. Item placement isn't helping either, in particular the location of the Quad and Regen (and the secret to get them) is a pain. Bots have numerous problems with the doors and can also be found trapped in some rooms.
Some good ideas but its just not all working together.
Ranked: 2.7 out of 5 (8 votes)