The construction of kgbtourney6 is chaotic. A few passage circle the central arena, connected via the LG chute or the MH and RG platforms. Definitely not exciting or revolutionary. Lighting is uneven and appears focused above your head. The level lacks detail and features as well. The jump-pad targeting point seems to be a little wrong. There are also clipping issue which will leave a player getting snagged from time to time. All easy to fix with some more time and testing. On top of all that, there are no ambient sounds.
The features that bring this map down the most are the abundance of weapons, the item placements and low health count. The author has included two YA to try to bring some balance and this is an interesting solution, however it is easy to collect both in one run. Taking out a weapon or two and a little more health may have helped a lot.
While all that sounds bad, there are a number of good things going for this map. The door designs are great, bots play without a problem but can become predictable and quick Tourney games can be enjoyable.
At the end of the day, this is an average map that may see a few rounds played on it, but not much more.
Reviewed by Rynvord
Ranked: 3.3 out of 5 (11 votes)
Download: Industrial Madness by Meisterlampe