====================================================
title: Square To Seven
file: square7.pk3
author: Laurent 'SillyCone' Cortier
email address: **email removed**
description: Small DM map, good for 1on1's and
2on2 teamplay. DM up to 5-6 ppl
(frantic...)
====================================================
play information
skills 0,1,2,3: no
tourney: 1on1 and 2on2 is cool
deathmatch: Small DM (up to 5 ppl)
CTF: no
Bot File (aas): yes
other: no
new sounds: no
new graphics: no
new music: no
how to play: Square To Seven is in the in-game
map list in both DM and Tournament
====================================================
info
My first map ever...
Certainly not my last, I'm hooked to mapping now ;)
This map was done coz I loved to play the Doom II
map07, as well as the quake1 modified version dm7.
As the layout was simple, it allowed me to learn the
principles of mapping and Q3Radiant (amazing tool !)
I hesitated a lot to add a railgun in it, so I did it
but with some complexity : precise timing and rocket
jumping required to open the railgun cage, enter it
and leave before it closes on you...
The railgun is a hard to own candy ;)
I personnally think it's a skillz map ; weapon or armor
control is really hard. Instead, it creates a very
psychological game, coz the layout is so simple but
yet provides loads of possibilities.
Try to play it with a good friend of your skills-level...
I hope you'll have as fun playing it as I did making it :)
====================================================
construction
base: none
concept: Doom II map07
idea: dm7 for quake1
editor: Q3Radiant 181 by Id Software
known bugs: none known
build time: about 2 months of 1 hour here 1 hour there
compile time: 19 minutes in FullVis (-light extra)
on a Celeron 300A @ 450 Mhz (128 Megs)
====================================================
Thanks go to ...
- id Software for making the first FPS I played (Wolfenstein)
as well as all the others I played next ;) and for providing
so much support to the community... you guys are the bests :)
- PowZeR, an amazing and dedicated mapper. Thanks a thousand
times for your great help ! Check out his great Q3 maps at
www.q3seek.com/LeafNode/
- DrDemento
(run to his very neat www.q3seek.com for everything
quake3 : coding, mapping, modeling...)
Betatesters :
- Ben 'seti' Turner
(check out his QIR tool : Q3 servers stats on IRC
at dev.detroit.org)
- Erwin 'KLR8' Vervaet
(see his Java md3 viewer here : fragland.net/md3view)
- Jean 'NoNameYet' Peeters
(check out his map site on www.q3seek.com, soon)
Map Editing Ressources :
- Quake3Mods.net for their tutorials, they got me
started real fast. Jon, keep up the nice work :)
(www.quake3mods.net)
- Quake3Workshop for their very neat tutorials too :)
(qw3.gamedesign.net)
- QERadiant site for their great tutorials.
(www.qeradiant.com/tutorials.shtml)
- Quake3World level editing forums ; special thanks to
Paul Jacquays, Zoid and MrElusive from id Software
for spending some of their valuable time helping the
mapping community :)
- Many other very valuable sites for their map making
tips...
====================================================
Distribution / Copyright / Permissions
Copyright (c) 2000 SillyCone.
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
====================================================