Paradoxx-DM2 and Paradoxx-DM3
Release date: 29.09.2011
Quake3Arena DM/Tourney/Team level.

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title(s): Paradoxx-DM2 and Paradoxx-DM3
map file(s): prdoxx-dm2.bsp and prdoxx-dm3.bsp
file: prdoxx-dm2-3.pk3
author: Martinus
email address: **email removed**
URL: lvlworld.com
description: There are two maps, which are processed the same topic. But the two maps are different.
(see more at info / histroy...)
As much it shall be named... well... decide for themselves as to why have received this name of the two maps.
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play information

tourney: 1on1 2on2 and 3on3
deathmatch: DM2 is slightly smaller than DM3, but you can play (I think) whit 2-10 player
team deathmatch: yes
CTF: no
Bot File (aas): yes
other: no
new sounds: yes (from Hexen and Heretic. I replaced the movers sounds, and add a few ambient sound.)
new graphics: yes (from Doom I, Doom II, Hexen, Heretic and their mods.
I like those old, but very very usefull textures... :)
Sorry for the bad quality, I know I could use HQ textures, but I don't want it...)
new music: no

how to play: place prdoxx-dm2-3.pk3 in your /baseq3/ folder
start quake3
hit ~
type \map prdoxx-dm2 or prdoxx-dm3
type \addbot <botname> <skill>

hit ~ (to clear the console)

OR select prdoxx-dm2 or prdoxx-dm3 from the skrimish menu
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info / history

I found on my computer (somewhere) 2 forgotten (old) maps.
I believed it so, that I don't want to lose them again, so I took it out them, and did a couple corrections... (fixing map bugs, fixing the aas bot support files, etc...)

DM3 is a remaked DM2 map (see below) whit some improvements.
(It's bigger, have skybox and sounds, more detailed, etc...)

Why are there looks like two same map? Because, when I made dm2 (one of my first finished maps), I've lost them over time, and some of my friends (with which I shared) they said it's a good map.
So I started to made up a map to another one on the previous schema.

Good if you know that, the maps have an area, what has not been invented to the bots. (You can find this area, where the lava is it) This area is only for the players.

I hope you will enjoy my oldies. (Believe someone will like them) :)

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construction

base: none
editor: For build, I used GTKRadiant 1.2.11 (As I remember it...). For fixing ZeroRadiant 1.6
other progs: Q3map2GUI (recompiling)
know bugs: I checked the maps, I can NOT found bugs. (Maps are fully playable :) )
build time: As I remember, not too much time...

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thanks to / respect to ...

Id software for the great games (Doom I, Doom II, etc...)
Raven software (Heretic, HeXen, etc...).
And of course, thanks a lot for their modders. :)

everyone who play whit my maps.

..::LvL World who will (I hope :) ) publis my maps.

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P.S.

Sorry about my english, I hope I phrased clearly. :)
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Distribution / Copyright / Permissions

Copyright (c) 2011 Martinus.
All rights reserved.

Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY. UNDER NO
CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM
WITHOUT PRIOR WRITTEN PERMISSION.

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Clear