terror twilight remix
*** spirit3t3a - terror twilight remix *** for quake III arena / cpma by spirit

GENEREAL MAP DATA
==================

MAP NAME : spirit3t3a

LONGNAME : terror twilight remix

PK3.NAME : spirit3t3a.pk3

GAME TYPE : tourney, TDM 2vs2

VERSION : final

MOD : recommended : CPMA - www.promode.org

MAP THEME : modern stuff

BASE : based on 'spirit3t3 - terror twilight'

BUILD TIME : few days for adaptions and testing

COMPILE TIME : < 0.5 h @ Pentium M 1500

STUFF USED : * qeradiant 1.5
* qeradiant 1.4
* q3map2
* debian gnu/linux

RELEASE DATE : 30-JUL-2007

FILE SIZE : ~ 11 MB (sorry, lots of custom textures)

GAMEPLAY
=========

BOTS : doom

WEAPONS : SG, GL, RL, RG, LG, PG

ITEMS : 1 RA, 1YA, 1 MH, various health and shards (+QUAD, 2nd JA and some ammo @ TDM)

HOW TO INSTALL AND PLAY
========================

Install:
* place spirit3t3a.pk3 in your /baseq3/ folder

Play:
* start quake3
* select spirit3t3a from the skirmish or multiplayer menu

OR

* start quake3
* hit ~ (to bring up in-game console)
* type '\map spirit3t3a'
* type '\addbot <botname> <skill>' (to add bots)
* hit ~ (to clear the console)

AUTHOR INFO
============

NAME : spirit

CONTACT : see www.sp1r1t.org/contact/

WWW : maps.sp1r1t.org


CREDITS
========

This map uses artwork made by the following people :

* Glass textures by Louie "KnightBK" Doulias
fps.brainerd.net

* Quakeworld Teleporter by Jude and Decker

* skeleton md3 model by Gollum, based on a model by Kenneth Scott from Id Software

* lun3dm4 textures by lunaran
www.lunaran.com

* some of the e6 and e8 textures by evillair
www.evillair.net

* textures made by broar
broar.sp1r1t.org

* sky texture by ikka, shader by fjoggs


THANKS
=======

* ix-ir for all the suggestions that made me create this remix

* pjw for the hint on how to fix the grate shader

Copyright / Permissions
========================

spirit3t3a.map -- map file for a Quake 3 Arena map
Copyright (C) 2002 Tim "spirit" Schaefer
www.sp1r1t.org/contact/

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

See the file spirit3t3a.license (in the pk3 file) for the complete GPL license text.

VERSION HISTORY
================
changes spirit3t3 -> spirit3t3a:
* replaced the 2 teleporters between PG and LG with a short corridor
* removed mini-corridor leading to upper teleporter
* removed useless stairs at upper teleporter
* switched PG and LG positions to seperate RG from LG
* made RG platform bigger (thus making the jump to RG shorter)
* replaced glass above RA with grid to allow for interaction between the 2 levels
* removed decorative pipes in the floor at top level
* removed glass at all weapon markers
* removed lights at lower level of MH room that allowed ramp jump to upper levels
* removed concrete ramps in new PG (former LG) room that allowed ramp jump to JA and RG
* adapted jumppad targets so you'll land on the target spot without having to use air control (all JPs)
* sank JPs into the ground (no height difference from floor anymore)
* added 2nd entry to RA room from SG area
* added curves in a couple of places
* added botclips to allow bots to go for RG/LG ammo in MH room
* removed blood decals except for teleporter exits
* adapted lighting in MH room
* more clipping on the lower level
* made +25H near RA TDM-only
* fixed a spawn point (needed rotation)

Clear