8-28-2006
UPDATES:
After about four years of off and on mapping, it's finally done!!
Just compare it to the original, you'll see the differences.
Bot play is not reccomended unless you have a super computer, map displays all
polygons at once. I could'nt figure out how to break up the map to speed it up.
This was more of an experiment for how detailed I could get the map. I may
release a lower poly-count version of the map someday, hmmmm.
INSTRUCTIONS: Extract all files into your BaseQ3 directory.
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MAP CONSTRUCTOIN
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Quake III Radiant : Version 202
Filename : VIC.pk3
Mapname : VIC.bsp
Bot file : VIC.aas
Author : 187-J4CK4L
E-Mail : **email removed**
Style of Map : You figure it out.
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MY SYSTEM
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CPU : AMD Athlon 64 X2 Dual-Core 4800+
MEMORY : Corsair XMS Pro 2-1GB DIMMS W/LED Readouts
MOTHER BOARD : ASUS A8N32-SLI Deluxe Gamer
VIDEO CARDs : BFG TECH 7900GTX's 512MB X2
HARD DRIVES : Western Digital 74GB Raptor SATA
Western Digital 36GB Raptor SATA
Maxtor 200GB External USB 2.0
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SPECIAL THANX
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TO:
Z-AXIS
QEradiant.com
-LANAHOLICS ANONYMOUS- For you're huge lan parties and weekeds away from our
families, without you, us gamers would have a life :) (WWW.LANAHOLICS.ORG)
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