Leafland
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Basic Information
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Title : Leafland - Midnight Grotto
Author : Greg [skinmaster] Crockatt
Release date : August 2004
Filename : leafland.pk3
Email Address : **email removed** (subj:q3mapping)
Note - if placing this txt file online, leave
mylastname to avoid spidering of my email please.

Webpage : www.crockatt.computed.net

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Play Information
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Game : Quake III Arena CTF (©id software)
Map Name : leafland.bsp
Bot play : Yes
Deathmatch : No
Standard CTF : Yes (4-6 per team)
One Flag CTF : No
Overload : No
Harvester : No

How To Play : Place Map Name in your /baseq3/ folder
start quake3arena
hit ~
enter /g_gametype 4
enter /map "leafland"
enter /addbot <botname> <skill> <team>
hit ~ (to hide the console)

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Mapping Info & Construction
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Program : Gtk Radiant 1.4.0 Q3Map2
Other : notepad/Photoshop 7.0

Bot File (aas) : yes
new graphics : yes - All Custom, Mine, cept one layer of the water
new skybox : yes - Renovated heavily (imperfect but acceptable)
new music: : leafland.wav (owls and birds, night)

Build Time : 30hr~
Compile Time : 40hr~p/c
Compile machine : SGI320 - PII300Mhz 384MB RAM, Cobalt OpenGL Motherboard
Known Bugs : None yet

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Special Thanks + Other Notes
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Um, I have been workin on this map for so long I've lost the authors name of the original skybox I used as the base for mine. If anyone can please thank that guy for me, I'd appreciate it! Great skybox dude!

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Distribution / Copyright / Permissions
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© 2004 Greg [skinmaster] Crockatt, All rights reserved.
Pass it around, play on it, but don't sell it please.

This level is not made by or supported by id Software.
It requires a registered version of QUAKE III ARENA.

Quake III Arena is a registered trademark of
id Software, Inc. Quake III: Team Arena is a
registered trademark of id Software, Inc.

Distribute this level as you wish.
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Clear