Title : The Ultimative Need for Space
Date : 8th July 2002
Filename : SPACEneed.pk3
Author : Bene
Email Address : **email removed**
Description : A very dark, very yellow map. I wanted to create a space
: map. (My first didn't do well), but not in the mainly
: Hi-Tech Appearance, but with many rusted, old material.
: This is a ffa or tourney map, to whichever is your liking.
: This map uses textures created from Rorshach made for the
: great HH3 mod.
Update : This is the non-final-version of this map. Please tell me your : thoughts about gameplay and design, especially item placement!
: Thank you!
Additional Credits to : id software, Rorshach, EvilGrEG, Anhilator
================================================================
- Play Information -
Players : 2 to 3
Bots : Yes
Weapons : Rocket Launcher, Railgun, Shotgun,
: Lightning Gun, Plasma Gun
-----------
Unzip the the zip file SPACEneed.zip into your quake3\baseq3 directory.
Start quake3 and either select it from your map list or press tilde to enter the console and type:
"/sv_pure 0"
press enter
"/map spaceneed"
- Construction -
Base : None
Editor(s) used : GtkRadiant 1.2.6 nightly
Known Bugs : ???
Build Time : 6 Months with great interupts (school etc.)
Textures used : Built from the Q3HH1 texture set with 2 or 3 modified id textures.
Compile machine : Duron 700 with 512 megs RAM
q3map compile Time : TOTAL - 925 seconds or roughly 15 minutes and 25 seconds
: BSP - 29 seconds
: VIS - 632 seconds
: LIGHT - 264 seconds
Brushes : 2184
Entities : 1103
- Copyright / Permissions -
You may not include or distribute this map in/with any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks
without permission from the author.