Concrete
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* QUAKE III ARENA LEVEL INFORMATION *
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TITLE : Concrete
FILENAME : concrete.pk3
.zip CONTENTS : concrete.aas
concrete.arena
concrete.bsp
concrete.jpg
AUTHOR : Joel McDonald a.k.a. wviperw
e-Mail : **email removed**
HOMEPAGE : www.crosswinds.net/~wviperw
DATE : 06/18/01
GAME PLAY TYPE : FFA Tourney
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* LEVEL DESCRIPTION *
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This level was a filler level until my next map. Seeing the "Speedmapping" competition made me want to try making a map in one hour.
8 hours later I had this map. Maybe next time eh? The map is reminisent(sp?) of the beloved CPM8 (one of my faves). 1on1 action is the
best IMO. Better be a good railer though...
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DEATHMATCH : 8 Player Respawn Points
SUGGESTED PLAYER LOAD : 1on1, or small 4 player FFA
BOTS : Anarki
WEAPONS : (Gauntlet, Machine Gun) Shotgun, Grenade Launcher, Rocket Launcher, Lightning Gun, Rail Gun, Plasma Gun
SPECIAL : Mega Health, Yellow Armor(2)
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* CONSTRUCTION *
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EDITORS USED : GTKRadiant1.1TA
UTILITIES USED : WinZip, PBE, Curry, GTKBuild
KNOWN BUGS : None
R_SPEEDS : 9k is the worst...
COMPILE MACHINE : AMD Duron 700@1000, 224mb PC100 RAM, Win95, Stealth III S540 32mb Pro, 6.4gb HD
CONSTRUCTION : 8 hours (I actually measured this time)-- plus a little more for working out the kinks
COMPILE : BSP = 4sec
VIS = 9sec
RAD = 1252sec (-extra -patchshadows)
BSPC = 38sec
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* OTHER LEVELS BY THE AUTHOR *
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Q3A : Under My Skin (wvwq3dm1.bsp)
Q3A : Collide (collide.bsp)
Quake II : The Slayaway (slayaway.bsp)
Quake II : The Abandon (abandon.zip)
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* SPECIAL INSTRUCTIONS OR INFORMATION *
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Just extract map_concrete.pk3 into your baseq3 directory. Get into Q3A. Go to skirmish or multiplayer and select Concrete.
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* CREDITS *
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Plan B (from Q3World) : He is awesome! He actually took the time to look at my .map file and fix the sparkles. :)
JonnyBoy : (my little brother) for helping me beta test against the "Bring It On" bots.
id software : Q3A
My Great Aunt Bob : For never giving up on me :)
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* COPYRIGHT/PERMISSIONS *
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Copyright (2001) by Joel McDonald. All rights reserved.

This package may only be distributed by means of electronic transfer,
free of any charge to the recipient, and may not be modified in any way.
All the files included in the original package must remain intact and
unmodified.

This package may not be distributed on any CD-ROM, nor be
used on a commercial multi-player server without the prior,
explicit written consent of Joel McDonald.

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