pukka3dm2 readme
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...:: Fascinating Senselessness ::...

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Title : GeoComp3 Entry
BSP Name : pukka3dm2.bsp
Author : Alex thefury Mader
Email Address : **email removed**
Homepage : **invalid URL**
Game : Quake 3:Arena / FFA / Trickjump
Editor(s) used : GtK Radiant 1.2.1
Build Time : 1 month
Compile machine : Athlon XP2000+ 768MB DDR
Compile Time : about 18 minutes
Render Engine : q3map2 2.5.14
Description : Map for the third Geometry competition
(use of max 10 textures)
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Notes:

The result is not like I would like to have it :o),
but while the progress of mapping I got some problems with the sum of curves
and got also several render-errors.
The mainproblem is that I wanted to create a highdetail-Spacemap, whatīs like a oxymoron :-D !!!
You can say there is no visblocking at all ->>> fucking performance.

The final result is the best I could achieve with this one,
itīs a pity cause the FPS go down to 50 in some spots.

I hope you like the map though, perhaps only for trickjump-use.

But though I like the theme and the graphic-mix it have put together,
so perhaps iīll do a rebuild (with better performance) in the future, if i got some more time ;o)

I only released this map to show what I was working on for the geocomp3, though itīs not playable :o( !!!

Have Fun !!!

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:: Installation ::

Only Extract the zip-file into your /baseq3-folder

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CREDITS:

- Pete Parisi (Meat)
(**email removed** / **invalid URL**)

- Speedy for the incredible sexy Sky-envbox !!
(**email removed** / **invalid URL**)

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* Copyright / Permissions *

All original and composed textures in this level remain property of
the sources respective owners.

All original and edited shaders in this level remain property of
the sources respective owners.

You may NOT use this level as a base to build additional levels.
You MAY use the textures, shaders, and models but please give credit where credit is due.

You MAY distribute this PK3 in any electronic format (BBS, Internet,
CD, etc) as long as you contact me first, include all files intact in
the original archive.

e_mc2dm1
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