map-brut readme
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May 25th, 2004 A Geocomp³ challenge map called "Schneller Brueter" on LevelSource.com
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TITEL : Schneller Brueter for Quake III Arena
FILENAME : map-Brut.pk3
MAP : brut.bsp
AUTHOR : Sahib [Auro Modrock]
EMAIL ADDRESS : **email removed**
HOME PAGE : **invalid URL**

Ê%---PLAY INFORMATION-------------------------------------------------------------------------------------------------Ê%

Level Name : Brut
Deathmatch : 5 Respawn Points
Tournament : 5 RPs

Best Player Load : 3-4 ppl
Default Bots : Sorlag & Mynx
Item Load : Only Rail in the knapsack, BFG in the center, 1 Armor Body, 1 personal Tele and
a hasty Flight over the top.


Ê%---CONSTRUCTION-----------------------------------------------------------------------------------------------------Ê%

Base : Out of my funky brain
N Textures : Yes, ROWDYBEAR textures!
E Sounds & Music : Yep, this great music [bauerspacer.wav] create by Mob [Bernhard Modrock]
and all new souns (c) by ROWDYBEAR!
W Shaders : Yea
Construction Time : 2 weeks (every hour in my leisure time) incl. texture paintings
Editor & Progs : Gtk Radiant 1.2.11 - 1.4=where is that ploth path :(!, TheGimp
visible Brushes : 1103
Light(s) : 331

Ê%---COMPILATION------------------------------------------------------------------------------------------------------Ê%

BSP [q3map2] T :
BSPC AAS I :
VIS [q3map2] M : Total: 42hours and 33min.
LIGHT [ || ] E :
Lighting Params : supaextrafinetralala
Build Gear : Cel 633@1G /524 Meg /GeFTI4200-64 /XPp
Compile Machine : AMD A-XP 2600+ /1 GB RAM /Radeon9600-256 /XPp

Ê%---THE RULES--------------------------------------------------------------------------------------------------------Ê%

This contest will follow the same requirements of the originals by Nunuk (www.planetquake.com/nunuk).
This means that this contest will be based primarily on map geometry (map architecture and level design).
While gameplay is important, it will not be the determining factor when voting time arrives.
However, if you can make a map that follows in the tradition of this contest, AND has decent gameplay,
then that will be looked upon favorably.

Textures = any, but not use more then 10 total!
Shaders = you may have an unlimited number of shaders... just as long as they use the 10 base textures!!!
Models = [update] you may use any type of imported model
Map Size = any
Start date = April 21st - 9:00am EST
End date = May 31th - 9:00pm EST --> +14 days extension!

52 Contestants:_______________________________________________________________________________________________________

Ammo Chi eskimo roll Gleeb Kaziganthe Mindlink phZ Rebel Assault tIKi_mAn
Arthas cremator 3vil 3ss Godmil mister redfella twista-3j
Azzadar Cyberdemon evillair MC-Gun mslaf rgoer Twisted
RibGib

Black Dog dAde Fjoggs JM Lemon Head NecrosiS Q sahib Zombeh
Black Knight {DEMO}LITION thefury junglist Leper Affinity noname Scampie
Black dONKEY Fusion Lil Killa N[|_S7Y Scotty
blakjack dragee Lukin Scythe
seremtan
stotto

··········-----------------------------------··········
· ·
Ê%--------------------------··---· Credits ID SOFTWARE ·---··-----------------------------Ê%
······ for Doom, Quake, Quake II, Quake3Arena and all the ······
Ê%--------------------------··---· other games in future... id software rules ! ·---··-----------------------------Ê%
· ·
··········-----------------------------------··········

Schneller Brueter [Atomkraftwerk] is some kind of a german nuclear power station, deep into anywhere.
I want to build a map with heavy weapons for very rapid fights... aah by the way this is my first "Space Map" :D


Ê%---SAHIB wants to thank:--------------------------------------------------------------------------------------------Ê%

especially credits to MoB for this energetic music and to spend a lot of time for compiling this map **email removed**
·====================================================================================================================·
big shout out to Redfella on LevelSource for starting another geocomp contest **invalid URL**
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to the ppl on **invalid URL**
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the technician on planetquake.de Editing-Forum, to help me with some essential problems ;)

sst13, Kaikenlaista, -cha0s-, Cassian, GomJabbar, Reflex
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naturally YDNAR for q3map2 **email removed** - **email removed** - shaderlab.com/
·====================================================================================================================·
and all the mappers who contribute a level all this time for Q3A :2thumbsup:

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____¤ Copyright / Permissions ¤________________________________________________________________________________________

© 2004 by Auro&Berni Modrock. All rights reserved.

Quake III Arena is a registered trademark of id Software, Inc.



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