Description: My map for the Levelsource "Geocomp 3" contest held June 2004, this large sprawling map
has most of the weapons and several powerups and armours. The map's complexity and intricacy pushed
compiler, editor, and engine limits.
0.9 beta -- not radiosity-lit, and no levelshot. Update coming in a few hours.
There's a fair amount of verticality and a ton of geometric intricacy achieved with just nine
textures plus a skybox, all my own creations.
Trickjumps and rocket jumping should be interesting in this map. :)
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Known problems:
* Clipping not present in many areas making getting hung up on trim possible. Sorry.
* Some areas tricky to go through without crouching or banging your head. (Nonsolid versions
of some shaders have been used in a couple places to alleviate this problem.)
* No but support. :( bspc does not like this complex piece of polygonal peculiarity at all, even
when it's nicely embedded in a slick, gooey coating of blocky, geometrically simple botclip.
* Framerates on low end machines will achieve values so low they used to be purely theoretical.
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Additional Credits:
The guys at Id for making yet another Quake game with widely available editing tools.
The Loblaws no-name cola production division for providing liquid sustenance for those
late hours of mapping. The makers of Terragen, used to make the skybox.
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Map Instructions:
Unzip instanton.pk3 into your Quake3/baseq3/directory.
Launch game and go into the skirmish option and scan for levelshot. Frag till your eyes bleed.
Oh, wait, there is no levelshot, sorry. There is an arena file at least. Look for a Q3 logo and
the name Instanton. :)
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Information:
****Test Machine: Athlon XP 1.53GHz 1GB RAM GeForce2
****Compiler: Athlon XP 1.53GHz 1GB RAM GeForce2
In game Support - YES
SP BOT support - AWW CRAP.
Deathmatch - YES
New Textures - YES, all created by myself.
New Sounds - No
Items/Weapons - Rocket launcher, shotgun, lightning gun, grenade launcher, railgun, plasma
gun, 200 armor + shards, ~200 health, a smattering of ammo, Quad, haste, and regen. (It's a
large map!)
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Construction:
Base: New level from scratch.
Editor Used: GTKRadiant 1.2.13 and 1.3.13/Q3map2 2.5.15/Q3map2 Toolz/PakScape/Terragen.
Total development time: Six weeks
Total Compile Time: About ten hours -- 10 minutes to bsp, a few seconds to vis, and the rest
on lighting.
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License and Copyright:
Copyright (c) 2004 Paul Derbyshire. The .map file (or any generated by decompiling the .bsp file)
is redistributable subject to the terms of the OGSL, as follows (.map file not included in 0.9 beta
pak):
Date: 18.jan.2004
What: Quake 3 Arena map file
========================================================================
title: Spacetime
file: instanton.map
author: Paul "Twisted" Derbyshire
email address: **email removed**
URL: **invalid URL**
description: The map file for Instanton, released under
the ..::LvL Open Game Source License.
========================================================================
Conditions of use instanton.map
instanton.map is released to the public by Twisted under
the ..::LvL Open Game Source License. You are free to use
twq3dm14.map as a base for any thing you wish or can imagine.
The following is all I ask for in return:
1, You must state in a text file, included with in any distribution
medium of your new creation that instanton.map by Twisted
was used in the creation of [insert the name of your creation here],
released under the ..::LvL Open Game Source License'.
2, You can NOT call your new creation Instanton as this is the title of
the original.
3, You can only use instanton.map at your own risk. Any damage,
good or bad caused by instanton.map is your problem.
4, 'instanton.map' may be distributed by any means so long as this
text file is included.
========================================================================
About the ..::LvL Open Game Source License
The ..::LvL Open Game Source License (OGSL) has been set-up to encourage
creators of game add-ons and content to release their source files
publicly for use and modification. OGSL requires the creators of new
content to recognise the original Author(s) work while giving the
creator full freedom.
For more information about OGSL, including a blank template visit:
lvl.sourceforge.net/lvl-ogsl.php
