cybdm666 readme
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Quake3Arena dm/tourney (promode) level.

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name: Hell In Blue
file: map_cybdm666.pk3
author: Cyberdemon
email: **email removed**
URL: **invalid URL**
description: FFA/Tourney (for promode) map. Created for the Geocomp3
contest with 9.777 brushes and 991 entities !!!

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información

skills 0,1,2,3: no
team: no
tourney: yes (I think)
deathmatch: yes
CTF: no
Bots (aas): yes
other: no
new sounds: no
new graphics: yes
new songs: no

How to play place the file named map_cybdm666.pk3 into your
/baseq3/ folder start your quake 3
menu -> single player -> squirmish -> look for cybdm666 ;)

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info

New Quake 3 Arena map, done with GTKRadiant 1.3.8 beta
(finished June 8th 2004 at 00:30)

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Build

base: from scratch
editor: gtkradiant 1.3.8 Beta
other progs: no
known bugs: Due to the lack of time, and given that the map had
a deadline, the map has some bugs.
Besides, due to map complexity, and notbotclipping
the map, the aas size is huge, so game can get floppy
and even dont work at all with bots, if its such the
case, try com_hunkmegs 256 and com_zonemegs 32. If you
have some more memory increasing these values may
enhance botplay experience..
dev. time: like 315 hours
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Many thanks to ...

The contest organizers, for make this contest possible,
to RebelAssault and nanoSpawn for teach me throug years
in arth of mapmaking, to id software,to all my friends
of #quake-bsp-maps IRC Channel,to my brother Angel for
let me work with his computer, and of course to RebelAssault
again,for compile this map for the contest.
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Distribution / Copyright / Permissions

Copyright (c) 2004, Cyberdemon
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.

This map shall be only distributed FOR FREE and as is.
It must include this txt file, and wont be modified
at all. UNDER NO CIRCUMSTANCES THIS MAP WILL BE
DISTRIBUTED IN A CD-ROM WITHOUT A PREVIOUS WRITTEN
AGREEMENT.

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map-acid3dm3
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