No problem, the AAS issue can be solved. I spent a good time testing and trying to get the bots ported to QL and it worked, it was kinda simple too.
What you do is that you compile the aas using the old version of bspc with the line "bspc.exe -bsp2aas m8/rustgrad.bsp -forcesidesvisible" then you use the newer Q3map2 (5.17) with the line "q3map2.exe -fixaas rustgrad.bsp". What happens now is that the old aas becomes corrupted, just open a hex editor and change the first 4 set of 00s from 00 00 00 00 to 45 41 41 53, now it's a proper aas again, but it will be out of date, so run this with the newer bspc, "bspc.exe -optimize -reach rustgrad.aas"
I used these steps and the one above to convert rustgrad from Q3 to QL with bots and so.
@ themuffinator, what change more specifically do you want me to take a look at in Solitude? I will remove the banners, that's already planned, someone have mentioned the inclusion of a GL in this level, that might be fun, so I will probably look at that too.
When you made a post, send the user back to the thread like other forums do, no need to have that button there that you need to click when you made a post =)
Uh? If you had the game before you don't need to pay for it.
New players needs to pay.
You need 5.17, it's included in the latest GTKR1.6 release
To be honest, like 50, but I can settle with 20 =)
It's just that when I browse other forums, I usually set it to the maximum, I see no reason to keep changing page that much these days, especially if it's mostly text, which seems to be the case here.
Am I completely blind, or where can I set the amount of posts to be displayed in a thread? I think it's far to few now so =)
This is the line to use in Q3map2 2.5.17
q3map2.exe -game quake3 -convert -format quakelive mymap.bsp
@White_Insane, I don't think you should convert those maps, I think you should try and get in contact with the author. I can however understand if that's not possible... hmm