We're still here, but sadly most of the people who were contributing between 2006 and 2017 aren't posting anymore :(
I still contribute (somewhat) if I can stop being lazy and finish my maps. I sort of put both my map projects on hold until I feel inspired enough to work on them again (lately I've been in a Civilization IV: Colonization phase).
How exactly do I do that? I made a button at the top of the elevator with Angle -148 and it didn't move the elevator down. Am I missing something?
I'm trying to make an elevator go up and down with buttons, but the way lifts work in Quake 3 it seems that buttons can only make it go up, not down. The lifts won't go back down if the player is still standing on them, and the only way to go to the lower level is to jump through a conveniently placed hole in the roof of the elevator since pressing a second button at the top does nothing but bring the lift up.
Some of the map theme tags such as "Terrain" (lvlworld.com/overview/id:1197) and "id Terrain" (lvlworld.com/overview/id:2391) are misspelled as "Terrian". I was wondering if Tig had the ability to correct the spelling because I didn't just want to delete the tags and make new ones, because it would be harder to go and change the tags of every terrain map instead of just changing the existing ones at this point. I'm not suggesting anyone can do this because I don't want such a system to be open to vandalism. Thanks in advance.
The only flaw I see with reviews giving 20 reputation with no option to rate the reviews (something that was suggested several years ago) is people like BFG20k can write poor reviews like here: lvlworld.com/comments/id:1807 and they get a ton of reputation even if the review is bad. Though I suppose one answer to poor reviews would be to offer to write a replacement. A good example of this was Stonemaze lvlworld.com/review/id:1860 where the original review was essentially this:
Reviewed by Anonymous
It used to be we could click "oldest" for scrolling through comments, members on the member list, and forum posts. But I noticed at some point we can no longer do this after a few website updates, making navigating the website less convenient. Why was this feature removed?
Thank you. I figured out that when making fog all sides must have the fog shader, not just one.
I'm trying to make a room that is filled with a tan-orange fog, but every time I make a brush textured with fog clouds it's solid and always the basic white color. I tried looking this up in the manual, on worldspawn, and through searching it on Google and came up with nothing helpful.
Could anyone make a step-by-step walkthrough on how to go about this?