Forum posts by KommissarReb (SW12)
In q3dm12 edit request
12 days ago:
Quote: Only thing still troubling me is the player skins.
I couldn't find anywhere how to get the bots to play with their original model skin. They all look like Keel. How do you change that?

Do you have "Force Player Models" in Game Options turned off?
In map toxic fabric
19 days ago:
Quote: however, the one missing ingredient for my tastes = no bot file. i had the feeling it would be part of a nice single player map series.

The bot file wouldn't compile? If that's the case I had that happen once with my map, but I saved the files for a previous version so I could see if I could complete the map with bot support.
I've been contemplating making this single-player map for the Hunt mod that would have bot support in it. The reason I would opt for HUNT and not EntityPlus for this specific idea I have is that I want it to be cooperative.
In map toxic fabric
21 days ago: Can you tell us what we need to set our hunkmegs to get the map to work? I'd review your map if I knew. (I wouldn't mind if someone reviewed my map too)
In Tools of the trade?!? Need help...
107 days ago: Try GTK Radiant 1.6.5 I sort of struggled to learn how to use it, but a lot of stuff I needed to know that wasn't in the manual I looked up You could also try older versions of GTKRadiant if you want, but I use 1.6.6.
With GTKRadiant you not only can make maps for Quake 3, but also games like RTCW and Jedi Academy.
In Map reviews - How long b4 published after a review?
126 days ago: I also reviewed Demonhouse in case nobody else went for it.
In Map reviews - How long b4 published after a review?
132 days ago: Did Tig email you about the review you submitted? Also reviews don't show up on your profile until he adds them to the main page.
My guess the reason it's been longer than usual for a reviews update is he's been busy lately.
In map toxic fabric
134 days ago: Just noticed your post. I'll review your map soon, though it's up to Tig to upload the new reviews.
I tried playing your map, but the game crashes and I get this error: "Z_Malloc: failed on allocation of 16777240 bytes from the main zone"
Edited 5.88 minutes after the original posting.
In Projectiles disappearing in my map
209 days ago: I've already completed #3, I don't know what level to set com_hunkmegs to, and I don't know what I'm supposed to do about the map VIS to fix this problem. Based on what you can see from the file what observations can you make?

Also now on the red base the textures in the crater and RG trench are missing for some reason. Why is this happening even when I go into Radiant, I don't see anything unusual? (did a brush cleanup and nothing unusual was found)