This map editor certainly looks interesting. I remember coming across another mod with a similar concept (I think it was called ICE?), although I don't know if it allowed you to save any changes / export item layouts.
There's a ton of maps out there that would benefit greatly from this mod. Many maps have really awesome layouts and designs that promote good gameflow but are sadly tarnished by poor item placement, and could easily be "salvaged" by doing nothing more than moving, adding, deleting, or changing items.
Wow, that's a tough order... there are so many maps that look really stunning so trying to assemble a list is a difficult task. Here's some of the more notable ones, in my opinion:
- AEon's DM7 Redux (lvlworld.com/review/id:2225)
- Dead Souls (lvlworld.com/review/id:1686)
- Deep Freeze (lvlworld.com/review/id:1863)
- Endurance (lvlworld.com/review/id:2311)
- Eulogy (lvlworld.com/review/id:1685)
- Fluorescent (lvlworld.com/review/id:2184)
- H2SO4 (lvlworld.com/review/id:808)
- Overwhelming Hostility (lvlworld.com/review/id:614)
- Pyramid of the Magician (lvlworld.com/review/id:1743)
- Revenga! (lvlworld.com/review/id:1953)
- Rustgrad (lvlworld.com/review/id:2291)
- State Prison 36 (lvlworld.com/review/id:1542)
- Swiss Cheese Trickster (lvlworld.com/review/id:1347)
- Tortured (lvlworld.com/review/id:2136)
- Trespass (lvlworld.com/review/id:2323)
- Windsong Keep (lvlworld.com/review/id:2190)
Edited 54 seconds after the original posting.
So I know this isn't an original idea, but I always loved the Assault game mode in UT and it would be awesome to see it realized in Q3. The main reason I like it is because there's so much variety that you can implement in the map and objective design. There's potential for some neat maps based on id software game stories, like a Wolfenstein-themed Assault map where the attacking team tries to infiltrate a Nazi stronghold, or a Doom-themed Assault map set on Mars where the attacking team tries to destroy the portal to Hell before it opens while the defending team protects it so it can open. There's even potential to tap into the lore of original Quake 3 characters, like Keel and the Spiker Insurrection, or the war between Hunter and the Sorg (Sorlag's race). Assault maps are a great way to mix storytelling with arena FPS combat which makes them so cool in my opinion.
I can't believe this thread is almost 10 years old. :)
Anyways I know it is now possible to use entity override files in mods like CPMA to change the items and spawns without recompiling the map. Presumably one could take a RA3 map, remove all spawns except those in the arena you want to restrict the player to, then add items in the arena that still has spawn points. The players will only spawn in the one arena, with items. Only issue is that you'd probably have to swap out override files for different arenas in the same map file, so if (for example) you wanted to play Theatre of Pain from ra3map1 with items, but then later wanted to play Thunderstruck from the same map file, you'd need to delete the Theatre of Pain entity override and replace it with the Thunderstruck one, unless there are mods that can let you choose between different overrides for the same map file. Someone with more knowledge on overrides can likely give a better response.
Edited 16 seconds after the original posting.
CTF with Neutral Team: This isn't my own idea, but rather is taken from the Dissolution of Eternity mission pack for the original Quake. In DOE there were three CTF modes included for multiplayer - classic CTF, one flag CTF, and a 3-team CTF mode. However, unlike some takes on 3-team CTF, where the third team operates exactly like the others with their own base and needing different maps, this type of 3-team CTF takes place on regular 2-team CTF maps. The third "team" is a "neutral team" consisting of player using regular player skins rather than team skins, and they spawn in at the respawn points of either team. The neutral team has no flag of their own, but they can grab either flag, and in order to capture they must bring whatever flag they have to the opposite team's flag base (so if a neutral player grabs the red flag, they take it to the blue flag stand, and vice versa). Blue and Red teams still play by their usual rules, except now they have to fight off a third team as well.
Boss Battle: A round-based game mode like Clan Arena, with no items and starting with all weapons, except it's one overpowered player, the "boss", versus multiple, regular-strength players. The boss's starting health is equal to 100 x the number of players opposing them, and they may have other additions to give them an edge against being outnumbered, such as greater speed, higher damage output, etc. Would need quite a bit of fine-tuning to be balanced, but would also be quite fun too.
Follow the Leader: A round-based, team game mode that's sort of an assisted duel. One player on each team is designated the "leader" (exact mechanics behind who gets chosen are left to the reader). A team only scores if their leader frags the other team's leader - a non-leader player fragging the opposing team's leader doesn't count, and neither does the leader fragging a non-leader player on the other team. This encourages teams to stick closely together with their leader and ensure their survival, while also requiring the leader to actively seek the other leader so they can score.
Timeskip: A trollsy idea for a power-up that basically makes lag into a game mechanic (sort of). From the perspective of the player using this power-up, the game will operate normally and smoothly. From the perspective of other players, however, it will look like the power-up wielder is warping/lagging due to high ping, causing them to "skip" over the place and making them harder to hit.
Some of these ideas we discussed on Discord (wonder if that was the inspiration, hehe) too.
Thanks for the kind words! Generations Arena is one of my all-time favorite Quake 3 mods.
I was on TheMotherload's podcast In The Keep recently, where I did an interview talking about Uber Arena (among other things), if you are interested in watching (apologies for my extremely bad voice quality):
@themuffinator: Thank you so much! That works perfectly. :)