I'm currently working a few different things, but will add this to the todo / wish list.
By comments, do you mean the number of comments or the comments text?
Same with the votes, do you mean number of and average or individual votes?
Just a FYI, the test server has been switched off.
Maybe someone else has a better server they can use. Either way, this one did not really work. Was worth a try.
I'll leave the test server up for a few more days in case someone has some success.
The bots have been removed to see if that improves performance a bit.
The automated scripts that check the items, bots and a heap of other stuff for the reviews and listings have all been re-written. To be honest, the old ones were a bit of a quick hack job that "did the job", but they had errors and did miss a number of things.
Anyway, the new scripts have been run over all the listed maps now. The Overview section should now be a lot more accurate and have nothing missing.
That's all. Just a general information post.
Anyone with a nice fast network is welcome to set up a server.
A test server has been set-up, but I do not know if it will last or if it is any good. It will depend on system resources. See this forum thread lvlworld.com/thread/403/0 for more details.
It may only be run on weekends.
In response to this thread ..::LvLWorld Q3 server? - lvlworld.com/thread/402/0 - a test server has been set-up.
Connection details -
Be sure to set
cl_allowDownload 1 to download maps you may not have.
Depending on the server resources used, this may not last long. Think of it as a test only.
The current maps on the server are all from the following map packs:
And, the current default server rotation is:
// MAP CONFIG
set unitooldm4 "map unitooldm4; set nextmap vstr Bal3dm4"
set Bal3dm4 "map Bal3dm4; set nextmap vstr hub3dm1"
set hub3dm1 "map hub3dm1; set nextmap vstr ktsdm3"
set ktsdm3 "map ktsdm3; set nextmap vstr hub3aeroq3"
set hub3aeroq3 "map hub3aeroq3; set nextmap vstr saiko_tourney1a"
set saiko_tourney1a "map saiko_tourney1a; set nextmap vstr qxtourney1"
set qxtourney1 "map qxtourney1; set nextmap vstr cpm11"
set cpm11 "map cpm11; set nextmap vstr cpm1a"
set cpm1a "map cpm1a; set nextmap vstr alkdm06"
set alkdm06 "map alkdm06; set nextmap vstr bal3dm3"
set bal3dm3 "map bal3dm3; set nextmap vstr yog3dm2"
set yog3dm2 "map yog3dm2; set nextmap vstr chiropteradm"
set chiropteradm "map chiropteradm; set nextmap vstr auh3dm1"
set auh3dm1 "map auh3dm1; set nextmap vstr estatica"
set estatica "map estatica; set nextmap vstr ct3tourney2"
set ct3tourney2 "map ct3tourney2; set nextmap vstr ct3tourney3"
set ct3tourney3 "map ct3tourney3; set nextmap vstr shibam"
set shibam "map shibam; set nextmap vstr d3xf1"
set d3xf1 "map d3xf1; set nextmap vstr ik3dm2"
set ik3dm2 "map ik3dm2; set nextmap vstr q3dmp23"
set q3dmp23 "map q3dmp23; set nextmap vstr q3gwdm2"
set q3gwdm2 "map q3gwdm2; set nextmap vstr fr3dm1"
set fr3dm1 "map fr3dm1; set nextmap vstr rustgrad"
set rustgrad "map rustgrad; set nextmap vstr jof3dm2"
set jof3dm2 "map jof3dm2; set nextmap vstr lun3_20b1"
set lun3_20b1 "map lun3_20b1; set nextmap vstr lun3dm5"
set lun3dm5 "map lun3dm5; set nextmap vstr necro6"
set necro6 "map necro6; set nextmap vstr trespass"
set trespass "map trespass; set nextmap vstr qfraggel3ffa"
set qfraggel3ffa "map qfraggel3ffa; set nextmap vstr focal_p132"
set focal_p132 "map focal_p132; set nextmap vstr hub3aeroq3a"
set hub3aeroq3a "map hub3aeroq3a; set nextmap vstr pukka3tourney7"
set pukka3tourney7 "map pukka3tourney7; set nextmap vstr unitooldm4"
For me, it is super laggy but that is understandable based on my distance to the server.
@raspatan : I'm more than happy to take you up on your offer of help with the media and descriptions for the mods. Could you send some samples through (maybe two or three) for me to work on the code to support it all.
At the moment, it is all simply a list, but it does appear we are going to need add some functionality.
The High-Resolution Texture pack has been added.
Thanks Mapsking for the suggestions.
..::LvL uses a "fluid" design. This means one site for all platforms. If you scale your browser window down to a mobile size (or anything between), you will see the site adjust to fit.
The menu has been designed to be as consistent as possible over all these sizes and formats. This means there are 12 items in the main menu. Why 12? Because 12 can be divided by 1, 2, 3, 4 and 6. This magic number allows for a seamless menu resize with even column counts of 2, 3 and 4 (1 and 6 are not used).
A menu count of 16 would only give even columns for 2 and 4, but the 3 is needed. That said, I might be able to live with a 3 column being an uneven count. Just need to check if 16 items will still fit on a small mobile size.
Need to run some test first :)