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themuffinator
161 Forum Posts
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11 Jul 2026
How to fix maps with real problems?
i could integrate some map fixes into fnquake3. if interested, give me a list...
11 Jul 2026
How to fix maps with real problems?
modifying existing bsps without renaming them is a cardinal sin
11 Jul 2026
FnQuake3
merged, thanks
13 May 2026
FnQuake3
@Tig: got this in place for next release to resolve the issue you were having:...
13 May 2026
FnQuake3
sometimes a space at the end will break it away from the autocomplete. some...
11 May 2026
FnQuake3
will look into the issue, likely a dependancy which should have been integrated
11 May 2026
FnQuake3
I knew @Tig would deliver the goods! believe it or not, McSarge's and You'll...
10 May 2026
FnQuake3
also, I'm looking for the ultimate map to benchmark rendering performance on....
10 May 2026
FnQuake3
anyone had the time to test this out more? keen to understand how it is working...
25 Apr 2026
FnQuake3
looks good to me! keep up the vibes, it's the way to go!
15 Apr 2026
FnQuake3
oh, and github issues is the preferred method indeed.
15 Apr 2026
FnQuake3
https://github.com/themuffinator/FnQ3/releases/tag/nightly-0.1.0.43-20260414-f88...
14 Apr 2026
FnQuake3
server-side autoactions *should* be easily done. stuff like multiview might...
14 Apr 2026
FnQuake3
nice, eaily fixed! the screenshot cube map feature should come in handy for...
12 Apr 2026
FnQuake3
Recently rebooted an old mod of mine from about 15+ years ago, **FnQuake3**...
7 Apr 2026
OSP...correct aspect ratio for widescreen?
if getting copilot to write the nightly build script irks you then you should...
6 Apr 2026
OSP...correct aspect ratio for widescreen?
screenshot: yeah, absolutely. i'll plug that in for next nightly release. might...
6 Apr 2026
OSP...correct aspect ratio for widescreen?
ty! it's only a day or two worth of work so currently doesn't vary wildly from...
2 Apr 2026
OSP...correct aspect ratio for widescreen?
yeah it had some nifty features (including some of yours), it's been so long i...
2 Apr 2026
OSP...correct aspect ratio for widescreen?
you're speaking my language! i need to revisit my fnquake3 project leilei...
20 May 2023
What are the best tools for Q3 Map Editing?
netradiant-custom: https://github.com/Garux/netradiant-custom
17 May 2023
Jonh Carmack's recent comments about Quake III Arena
@KommissarReb (SW12): When was John a CEO?
12 Jan 2023
🙂🙂🙂 @Tig - I found a great map: CHAMPION 🙂🙂🙂
sweet baby jesus... gamebanana is still a thing!
1 Apr 2022
Take LvL to the next... level?
Good points by all. I do think Quaddicted etc. serve a different purpose and...
1 Apr 2022
OpenQ3Arena
Why are you distributing licenced Quake III assets though? The entire Q3 is in...
23 Dec 2021
Take LvL to the next... level?
Hey all, I was having a chat with cityy and we dreamed of a site where you can...
28 May 2021
How should I create terrain?
Simon O'Callaghan had excellent tutorials until he decided to vanish off the...
12 Mar 2021
Best Quake III mods of all time
There was a King of the Hill mod where the King appeared as Elvis, it was good...
11 Mar 2021
Best Quake III mods of all time
Worth creditting EmeraldTiger on some fantastic work reviewing quite a few mods...
11 Mar 2021
Screenshots in ioquake3
@Hu-Ka: have you tried this yet? https://lvlworld.com/thread/423/0#n3241
5 Mar 2021
How do I run OpenArena in Quake3e?
You'd have to at the very least compile the source as standalone or update the...
22 Feb 2021
DarkMatter - a new Quake 3 experience
I think the results will be worth the effort. Yeah FTE has some similar...
22 Feb 2021
DarkMatter - a new Quake 3 experience
Yeah you have the right idea. Maps from the different titles would apply the...
21 Feb 2021
DarkMatter - a new Quake 3 experience
Hey everyone, here's a first glimse of my restarted project, DarkMatter. Check...
21 Feb 2021
ingame images
@Takkie: Just remembered q3e doesn't have screenshotPNG for some unknown...
20 Feb 2021
ingame images
@leilei: Found it! @Takkie: Yeah they put a screen height where a screen width...
14 Feb 2021
ingame images
Leilei is alive! Hi there, haven't seen you around in a while. Wasn't aware of...
14 Feb 2021
ingame images
No the point I was going to make is don't use OpenGL, use Vulkan which has far...
14 Feb 2021
ingame images
What I meant is what is /cl_renderer set to? Yeah default flares are a bit...
14 Feb 2021
ingame images
Which renderer are you using? I only get any lag in opengl.
13 Feb 2021
ingame images
Nice! Some r_bloom wouldn't hurt though ;)
12 Feb 2021
Screenshots in ioquake3
I will make the repo public very soon, just getting documentation sorted and...
11 Feb 2021
Creating a one-way clip wall
Potentially using a patch mesh with player clip shader might achieve this. If...
11 Feb 2021
Screenshots in ioquake3
@Hu-Ka: Turns out there's some strange handling of those cvars from ioq3...
11 Jan 2021
Level Up!
@Takkie: Sounds like Red Rover?
11 Jan 2021
Level Up!
@SW12: Code3Arena was hugely helpful to a number of modders back in the day:...
11 Jan 2021
Level Up!
Great ideas. You're doing well Takkie! I get a bit crazy in brainstorm sessions...
8 Jan 2021
Level Up!
Alright alright! Added wall jumping (use pmove_wallJump 1 to enable), works...
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