Facing Worlds
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date: 19th April 2000
Quake3ArenaCTF level

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title: Facing Worlds
file: Facer2d.pk3
author: Bauul
email address: **email removed**
URL: www.geocities.com/bauul_uk
description: Apsolutaly classic CTF level from UT, this one
is a sniper's paridise.

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play information

skills 0,1,2,3: no
tourney: no
deathmatch: no
CTF: from 4 to 8 players
Bot File (aas): yes
other: no
new sounds: no
new graphics: yes
new music: no

how to start start a server with +set sv_pure 0
hit ~
type /map facingw_beta
hit ~ (to clear the console)

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info

My third map and first CTF level, this one is as accurate construction
as possible. I won't be making any more public maps for a while, as
I will be making the maps for the upcomming Q3 mod, Hunter
(www.quake3mods.net/hunter).

This level could have been alot better, but no matter how much I tired,
people just wouldn't offer opinions at the BETA site. I hope this is a success,
as my two other maps have been rather shite.

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construction

base: none
editor: Q3Radiant by Id Software
other progs: BSPC by Mr. Elusize
Q3 Build by Sagnor and AzrKnight of Endorproductions
know bugs: The bots will not use any teleporters and are prone to
jumping off.
At some parts you can actually *touch* the sky. Would
have fixed it, but Q3 dosen't allow big enough maps.
build time: about 6 weeks on and off (most of that was sitting around
waiting for people to leave BETA messages. Shouldn't
have botherd).

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thanks to ...

UT, and me.

No thanks to...

You lot, for not giving me any real help at the BETA (apart from
Octovus, Rokscott, Belial and Not Entered (great name)).

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Distribution / Copyright / Permissions

Copyright (c) 2000 Ben Mansell, Bauul, **email removed**
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

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Clear