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Title : Tusk and Bone (Abhorrent Bone and Animal Tusk)
BSP Name : alkdm03a.bsp, alkdm03b.bsp
Author : Shaun Ross aka [Kona]
Release Date : April 2000
Email Address : **email removed**
Home Page : Ethereal Hell: SP Map Reviews
etherealhell.cjb.net
Map Description :
Two small levels especially good for 1on1. Quite a unique mix for Quake3, dome/temple architecture, rusty-tech textures mixed in with some gothic and terrain.
Other Info :
I decided to make a Q3 level in an effort to learn Q3Radiant.
The first one, Abhorrent Bone, took less than two days to make, and with no planning and the fact that I was learning as I went, I'm quite happy with how it turned out. Although I got totally off course with the original idea in my head. I got so carried away with how easy it was to make good terrain that I overdid it. So I whipped up a second level, Animal Tusk. I quite like the improved colours and textures. It is a little larger, and probably looks and plays just as well.
But because they were both so small and quite similar I thought I would put them in the same pack.
Other maps by Author :
Mel Soaring series:
Apr 00 - Mel Soaring 5: Ancient Rigby (Q2SP, Alk06)
Feb 00 - Mel Soaring 4: The Savage Sanguine (Q1SP, Alk05)
Dec 99 - Mel Soaring 3: Tomb of the Makron God (Q2SP, Alk04)
Oct 99 - Mel Soaring 2: Star Rancor (HLSP, Alk03)
Sep 99 - Mel Soaring 1: Hear Me Roar (Q2SP, Alk02)
Other:
Mar 00 - Operation Urth Magik (Q1SP PC)
Nov 99 - Pillars of Pain (HLSP)
Mid 98 - The Alkado Adventure (Q1SP PC, Alk01)
Deathmatch:
Feb 00 - Ravages of Sanguine (Q1DM Alkdm02)
Dec 99 - On A Dreary Night (Q2DM Alkdm01)
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* Installation *
To install, simply unzip and place alkdm03.pk3 in your baseq3 directory wherever you installed Quake3: Arena. The two maps should now be accessible via the Multiplayer or Skirmish menu or by typing "\map alkdm03a" at the console without the quotes.
* Play Information *
Deathmatch : Small DM (up to 4 ppl)
Player Base : Free-For-All
Bot File (aas) : Yes
Default Bots : Crash, Visor, Wrack
* MAP Information *
Total Brushes : 428, 427
Total Entities : 79, 106
Net Brush Count : 328, 317
New Textures : No
New Enemies/Sounds : No
New Weapons/Quakec : No
* Construction *
Base : From scratch
Construction Time : Both levels a couple days
Machine : P3 450mhz, 128mb RAM, Riva TNT2
Editor used : Q3Radiant
* Copyright / Permissions *
You may NOT use this level as a base to build additional levels!
You may distribute this BSP in any electronic format (BBS, Internet,
PC/Game Mag cover-CD, etc) but you MUST inform me before you do this.