..::LvL General Discussion
Last post
Last post by
Started by
Neon_KnightLast post by Neon_Knight
About #10 I was talking mostly about the game objectives, such as flags and obelisks (both team and neutral) and in OA's case also Domination CPs, which should be easily reachable by everyone. Though "lesser" game items such as health, armor, weapons and ammo also fit in that consideration.
I_like_quakeLast post by I_like_quake
Really late but this is the first Im hearing of this. I was really surprised by this. I expected it to be a walk in the park but it was kinda challenging. Just wish there werent so many rockets and cells scattered everywhere.
CZghostLast post by CZghost
Okay :)
TigLast post by Tig
You (or anyone else) are more than welcome to create any web site you like. I hardly have enough free time to manage this one with a focus on just Quake 3 :] For most "cool" game based news I suggest you follow few of the forums. func_msgboard - http://www.celephais.net/board/ - is my personal favorite as it is not just limited to a single engine but does have a focus on the original Quake. There are other sites too. Some of which steal content from ..::LvL, so I'm not naming them.
MartinusLast post by Martinus
Thank you AKUTA.
ColtonLast post by Colton
You don't need to do all that Hipshot. What I did simply was: 1. Convert map to QL using latest q3map2 2. Reach the aas file using plain old bspc -reach mymap.aas 3. Enjoy! Bots should work just fine now.
07 Jul 2016
TigLast post by Tig
DNS caching is a huge issue however this should only be a very small number of people, if any now. Either way there is nothing I can do to help anyone with a DNS issue. Maybe I could advise them to use Googles DNS ( and - but that would be about it. What I am interested in are people with issues with the site, not DNS. I should have made that clearer.
CZghostLast post by CZghost
If you want to list your map in Worldspawn (ws.q3df.org), you will need to include also the author "your_nick" in the *.arena file code to specify the author of map. Worldspawn uses the *.arena file to identify the map name, longname, gametype and even author. Worldspawn is an automatic site which adds your map immediatelly after you send it in. It is good for DeFrAg map makers, who need to quickly release maps and want to get it to most people, who ever do not visit his sites or he doesn't have sites... It's an analogous to the quick-pace of the DeFrAg maps, which are designed in different way compared to Vanilla Q3. Also DeFrAg maps do not use *.arena file to define map's gametype and other properties includi
MartinusLast post by Martinus
Thank you for the reply, I'm actually working on a map which (mostly!) using the vertical dimensions. If I can I will upload some shoots from the map to here. :)
myleg123Last post by myleg123
It was The Courtyard (V2)! Thanks for all the help.
myleg123Last post by myleg123
Ok. I'll look for the source code and then report back if I find it.
myleg123Last post by myleg123
I know that UIE adds more slots to the maplist, but I don't know if it adds more player model slots. I have just as much models as I do maps, and any information would be great!
myleg123Last post by myleg123
I fixed it. I saw that the map 13island caused the mistakes, and now it doesn't happen anymore. Thanks for the help!
Recent forum visitors: 1 drifter.