..::LvL General Discussion
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leileiLast post by leilei
It's still in development, but a little complciated to explain: - The data (media etc) is undergoing a rather closed-dev reboot with only one contributor (myself) doing the bulk of it. because online version control is a pain in the butt for artistic productivity time. - The code is being actively developed publicly on GitHub. Nightly builds of the engine/gamecode have recently become available Personally I don't think Payload can work due to the fast player movement and lack of class-based play to give it the rockpaperscissors formula that would make sense for a defense-based gametype...
FistMarineLast post by FistMarine
My bad Colton, I didn't know you requested this. Anyway I could try to make some patches myself and submit here because there are some issues I noticed with some maps.
ChomenorLast post by Chomenor
I did post on the ioquake3 forums a while back. I haven't heard from any of the main ioquake3 developers, though. http://discourse.ioquake.org/t/new-filesystem-project/805
CZghostLast post by CZghost
Okay, thank you :) Will try to remember :D :D I have to actually take a look on whenever my exact debit card supports online payment (I don't think so), so maybe I'll buy the game after I get new debit card (my current one expires this year in Summer). Will see :) But now, the priority is to pass exams :D
CZghostLast post by CZghost
@DoubleDragon: That won't work. You can't change just the IBSP version without actually changing structure to match Quake Live's map format. Quake Live maps have additional lumps, that have to be included in the new format map, but hexaediting the IBSPv46 to IBSPv47 does not automatically create them. They have to be created by compiler. That way it's recommended to ALWAYS use q3map2 for such conversions. And of course you have to repair botfile to work with the new format (which is bspc's work)...
myleg123Last post by myleg123
I think I have found the solution to this problem. I recently found out about the Spearmint engine, and I downloaded it. It doesn't support mods other than Defrag, but I don't use Defrag. The only mod I use is UI Enhanced, but I dont need it. This issue doesn't happen in the Spearmint engine and it also adds more map and player model slots. It also adds graphic options. I think I have found a new favorite engine!
TigLast post by Tig
The only thing I can think of is browsing for the map by screenshot - https://lvlworld.com/screenshots/29 - that link will jump you to the start of 2007 and the end of 2006.
24 Dec 2016
CZghostLast post by CZghost
CZghost Rep: 1049 Wow, where did I receive such high amount of reputation? :D Unbeliveable :D Thank you :)
CZghostLast post by CZghost
*fragcementery. Thank you :) It's a little bit confusing when you download a map, and Quake 3 rejects it as it's wrong IBSP version. Maybe you should add a notice that only maps for Quake III Arena and its mods (including Team Arena) will be accepted, Quake Live maps will be rejected as it's different game and for the same reason as described above. Quake Live maps are incompatible with Quake III Arena...
BurtonLast post by Burton
Sometime you have to use other programs to remove these problems. It is unnecessary to reinstall the whole system for merely fixing a malware problem. Do you check the browser for any strange browser extensions that need to be disabled or removed? You can read the free multi-step removal guide to see what else you can do if you can't install the other program on that computer. http://guides.uufix.com/how-to-remove-my-safe-savings-ads/
CZghostLast post by CZghost
Thank you for publishing :)
CZghostLast post by CZghost
Also, it was only to launch bspc and put it in pk3 :D
TigLast post by Tig
I know a few people that visit ..::LvL like single player maps so I thought I might let people know about "Jump" - http://www.celephais.net/board/view_thread.php?id=61378 I have nothing to do with the map or the author. I just think it is pretty cool that people are making great stuff for old game engines for others to play :]
Recent forum visitors: 4 drifters.