Bad Blood
Screenshot for Bad Blood by ztn
Added: 09 Feb, 2000   More than 15 years old
Promo Shot
#40
0+0  -0
04 Dec 2016
AliceAlice
Rep: 344
The map has a strange mixture of brick textures which are totally out of place. Painful to look at.
#39
0+0  -0
19 Jul 2012
LOL skybox XD
Loving it because whenever I fight here, It reminds Earth Soldiers of home :)
#38
0+0  -0
15 Jul 2010
TetzlaffTetzlaff
Rep: 83
Thanks for the info, Tig!
#37
0+0  -0
14 Jul 2010
TigTig
Rep: 603
S3 Graphics hired the mappers to produce a series of maps using their new (at the time) 'DDS' graphics file format. The original release required the use of a custom binary version of Q3 to run the maps - and a supported graphics card.
It was a promotional stunt for the S3 Savage graphics card.
Soon after S3 Graphics released the maps and binary, someone ported the graphics to JPG and TGA versions, re-packed the files and allowed everyone to play the maps.
The version available for download includes the original DDS pk3 and the re-packed TGA pk3. The binary (official release) was linked to, but the site has long gone.
The S3 Graphics format became (or was used anyway) in the early DirectX versions by Microsoft.
The maps were never submitted to ..::LvL, but there was enough public interest to warrant putting them up. As the maps required the use of a modified pk3, an official review did not seem appropriate - hence the basic details instead of a review and thin readme.
#36
0+0  -0
13 Jul 2010
TetzlaffTetzlaff
Rep: 83
Does anyone know some background info about the dmmq3 series? It´s not just ztn´s map, but also maps from other authors:
http://lvlworld.com/review.php?id=82
http://lvlworld.com/review.php?id=87
http://lvlworld.com/review.php?id=84
http://lvlworld.com/review.php?id=85
They all use that high custom gothic texture set. Were they some kind of promotion? The readme files don´t have any info on that.
#35
0+0  -0
21 Mar 2009
Avenger
Not registered
excellent map, definitively a KEEPER since 2000 !!!
#34
0+0  -0
19 Jul 2002
not entered
Not registered
WOW!! A bunch of black and white squares! No levelshot.AZING MAP!!
#33
0+0  -0
26 Dec 2001
D from DnD
Not registered
Thanx ZTN!
#32
0+0  -0
26 Dec 2001
Syabha
Not registered
The album Bad Blood from Ice
is just as Huge as this map!
BFG = decoration !!!
:)
#31
0+0  -0
26 Dec 2001
D
Not registered
How can a map stand out for almost TWO years???
#30
0+0  -0
09 Dec 2000
Timmy!!!
Not registered
I will agree with Steinecke and Rostking. Geforce 2 is the best card to play Q3 and this is ztn's best map. Dont forget Blood Run.
#29
0+0  -0
09 Dec 2000
Timmy!!!
Not registered
Can u get the quad without rocket jumping???
#28
0+0  -0
09 Dec 2000
Timmy!!!
Not registered
Awesome.........Definetly a keeper
#27
0+0  -0
22 Apr 2000
Steinecke
Not registered
There is no need for S3. GeForce is the best accelerator for playing Q3A.
I hat those huge downloads.
'Lonely Planet' was a horror to me, because of poor gameplay.
Now, S3 as a form of protest (sorry, ztn!): Zero.
No points, only anger.
#26
0+0  -0
21 Apr 2000
Rostking
Not registered
Great stuff, but it takes a little bit to long to load the map (snapshot). But in fact, this is the best one of the ztn maps!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:-)
#25
0+0  -0
18 Apr 2000
Steinecke
Not registered
Best quality for Q3 is performed by GeForce.
(But fits not very well to AMD-Chips.)
#24
0+0  -0
22 Mar 2000
MogWaEE
Not registered
The best of the dmm bunch: which means this one rocks!!!
#23
0+0  -0
09 Mar 2000
Meanstryk
Not registered
Great use of level over level architecture. As usual, Sten is the master of third dimension.
#22
0+0  -0
06 Mar 2000
[-V1Ru5-]
Not registered
Funny thing is this is the first ztn map ive played and ive been through all quake games.MORE SERVERS SHOULD RUN CUSTOM MAPS!!!!
#21
0+0  -0
06 Mar 2000
Weezer
Not registered
What are the system reqs. to play this map?
Graci-
#20
0+0  -0
06 Mar 2000
McFly
Not registered
Got the new .EXE and it works. It seems,however, that I must be running an insanely slow system for these maps. It takes literally 5 to 10 minutes for them to load (snapshot), and even at 640x480 the frame rate is absolutely ridiculously slow when they finally *do* start. Not one of the maps off the Diamond site will run. I guess a 400 Celeron II OC'd to 430 w/ 128M of RAM and a Viper 550 just wont cut it any more. Bummer.
#19
0+0  -0
06 Mar 2000
McFly
Not registered
I get nothing but black & white w/ no textures for all these maps. I'm running a Viper 550. All the maps of this site do the exact same thing. What gives?
#18
0+0  -0
19 Feb 2000
Fool
Not registered
I'm a big fan of ztn maps. Not because of the "Nike" name, but because 90% of the maps are actually fun to play. As a matter of fact, I'm a big CTF player and sometime's I think regular DM maps just lack....."trategy" I think is the word for it. But not ztn's. (for the most part) I think it would be a real treat to see ztn do a tight, fast-paced, classic ztn style CTF map. But, maybe I'm just being selfish. This d/l is a no brainer for ztn fans like myself. Or, if you have never experienced the ztn experience, why not start now?!
#17
0+0  -0
18 Feb 2000
McLaren
Not registered
great DM map
must play
#16
0+0  -0
16 Feb 2000
[-V1Ru5-]
Not registered
Best of the bunch my ass, This map rox all in that pack.For a 6 meg d/l for the voodoo version,and i would think it would run slow on 350 p2 ,128 megs ram,Voodoo3 2000 pci.in 800 res with high detail everything got a 49fps avg in a timedemo,in a match with 7 bots .Most of the base q3dm maps barly get a 40 fps avg in same conditions.Oh and aa, this map looks alot better then then all IMO.Nice bright colors and blue sharp sky.
#15
0+0  -0
12 Feb 2000
Spank
Not registered
Well all of the maps in the DMM pack are very professional and the authors should all be working at this for a living.
Peej's map would make an excellent official tourney map.
Clean's sense of granduer in his maps is unmatched.
Spog's map is a new leap forward for sure.
But ZTN your map Bad Blood is the clear winner of the group in my book! Talk about one rockin good time... haha! Maybe its just cause the BFG is in there but I dont think so. This map makes you aggressive. Thanks ZTN its the funnest q3 map yet :)
#14
0+0  -0
12 Feb 2000
Ramuh
Not registered
Pretty cool map, took me a while to figure out how to get the quad
#13
0+0  -0
11 Feb 2000
Tensun
Not registered
cant download this one either
#12
0+0  -0
11 Feb 2000
Tensun
Not registered
ive had enuf of dark ugly skies so its nice to see people making bright blue skies for thier maps
#11
0+0  -0
10 Feb 2000
Twitchfactor
Not registered
The best of the bunch.
Awe-inspiring vertical and by far the most playable.
This is coming from a man that absolutely DESPISES gothic-themed maps.
#10
0+0  -0
10 Feb 2000
[cpn]tripps
Not registered
Senn, the future is closer than you think.=] BTW, ztn is always lower case.
#9
0+0  -0
10 Feb 2000
[cpn]tripps
Not registered
Senn, the future is closer than you think.=]
#8
0+0  -0
09 Feb 2000
Senn
Not registered
This is a ZTN map? never before have i seen as many "dead ends" in a ZTN map, it seems as if someone else made it and slapped ZTN's name (as well as a MILLION Savage 2000 textures) on it. The use of fog is also in poor taste.
A bit large for my likings but probably one of my favorites of the S3 bunch and I dont even think that highly of it.
I hope to see some smaller, more "ZTN" looking, arenas in the future. This map looks like it just got out of control.
#7
0+0  -0
09 Feb 2000
0xide
Not registered
I expected better from ZTN. I thought the texturing and layout were a bit poor.
#6
0+0  -0
09 Feb 2000
AssBall
Not registered
I thought this map was great. The archetecture is perfectly proportioned. It is great with about ten people. It is not really easy to dominate this map, as there are too many corners and levels. This map hit playability right on the nose
#5
0+0  -0
09 Feb 2000
Johnny
Not registered
I got a s3tc card so I've had a chance to play the official release, and I've found that it is really the only playable map out of the whole DMMQ3 collection. Whereas some of the authors simply went completely overboard on detail, ZTN has produced a very subtle and unique look, while maintaining a playable framerate. I love the sky, it reminds me of the quad colors.
#4
0+0  -0
09 Feb 2000
4Fuxache
Not registered
Very nice although I I felt the fog around the bfg looks out of place + the sky just looks ugly on my TnT2 its way over bright... maybe its because of conversion?
#3
0+0  -0
09 Feb 2000
RC
Not registered
Downloaded this one eagerly and... Not what I wanted to see from ZTN, after all his great Q1 and Q2 maps. He was far more compelling with the Base and Waste themes. This one's cavernous, all right, but its spaciousness comes at the expense of creating any memorable place. 10 for the author's renowned technical wizardry, 6 or 7 for level of interest.
#2
0+0  -0
09 Feb 2000
Jazz
Not registered
Big fun map, except at times over half the people running around had the bfg. From the sky down to the lava a beautiful and well made/designed map.
#1
0+0  -0
09 Feb 2000
smeghead
Not registered
Making comments on all the s3 maps.
Thought the layout was classic ztn stuff..which means it's great. I also liked the textures, for it gave the map a gothic yet not look. The sky seemed a bit bright..perhaps that was the conversion's fault, although the screens I have seen have the same overly bright sky.

Next releaseConflicting Interests 
                                                                                                                                                                                                                                                                                   

 

 

Top
Members Only

Only members can up or down vote a comment.

Login     Register     Close